|Iterator(3U)||InterViews Reference Manual||Iterator(3U)|
Iterator - marks a position in a data structure
An iterator marks a position in a data structure, generally during a traversal of some sort. For example, an iterator keeps track of the current position when iterating through a list of elements. Unidraw's Iterator class serves this purpose in conjunction with ULists or objects that use them.
- Construct a new iterator. The second constructor initializes the iterator's value to that of the given iterator.
- virtual void SetValue(void*)
- virtual void* GetValue()
- Classes that use an iterator must store position information in it. These operations set and get the this information.
|11 June 1990||Unidraw|