## table of contents

ARITHMETIC(6) | Games Manual | ARITHMETIC(6) |

# NAME¶

`arithmetic`

— quiz
on simple arithmetic

# SYNOPSIS¶

`arithmetic` |
[`-o` +-x/]
[`-r` range] |

# DESCRIPTION¶

`arithmetic`

asks you to solve problems in
simple arithmetic. Each question must be answered correctly before going on
to the next. After every 20 problems, it prints the score so far and the
time taken. You can quit at any time by typing the interrupt or end-of-file
character.

The options are as follows:

`-o`

- By default,
`arithmetic`

asks questions on addition of numbers from 0 to 10, and corresponding subtraction. By supplying one or more of the characters`+-x/`, you can ask for problems in addition, subtraction, multiplication, and division, respectively. If you give one of these characters more than once, that kind of problem will be asked correspondingly more often. `-r`

- If a
`range`is supplied,`arithmetic`

selects the numbers in its problems in the following way. For addition and multiplication, the numbers to be added or multiplied are between 0 and`range`, inclusive. For subtraction and division, both the required result and the number to divide by or subtract will be between 0 and`range`. (Of course,`arithmetic`

will not ask you to divide by 0.) The default - range
- is 10.

When you get a problem wrong, `arithmetic`

will remember the numbers involved, and will tend to select those numbers
more often than others, in problems of the same sort. Eventually it will
forgive and forget.

`arithmetic`

cannot be persuaded to tell you
the right answer. You must work it out for yourself.

# DIAGNOSTICS¶

“What?” if you get a question wrong.
“Right!” if you get it right. “Please type a
number.” if `arithmetic`

doesn't understand
what you typed.

# SEE ALSO¶

May 31, 1993 | Debian |