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SoSurroundScale(3IV)() SoSurroundScale(3IV)()


SoSurroundScale — transformation node that adjusts the current matrix so a default cube will surround other objects


SoBase > SoFieldContainer > SoNode > SoTransformation > SoSurroundScale


#include <Inventor/nodes/SoSurroundScale.h>

Fields from class SoSurroundScale:

SoSFInt32 numNodesUpToContainer

SoSFInt32 numNodesUpToReset

Methods from class SoSurroundScale:


void invalidate()

static SoType getClassTypeId()

Methods from class SoNode:

void setOverride(SbBool state)

SbBool isOverride() const

SoNode * copy(SbBool copyConnections = FALSE) const

virtual SbBool affectsState() const

static SoNode * getByName(const SbName &name)

static int getByName(const SbName &name, SoNodeList &list)

Methods from class SoFieldContainer:

void setToDefaults()

SbBool hasDefaultValues() const

SbBool fieldsAreEqual(const SoFieldContainer *fc) const

void copyFieldValues(const SoFieldContainer *fc, SbBool copyConnections = FALSE)

SbBool set(const char *fieldDataString)

void get(SbString &fieldDataString)

virtual int getFields(SoFieldList &resultList) const

virtual SoField * getField(const SbName &fieldName) const

SbBool getFieldName(const SoField *field, SbName &fieldName) const

SbBool isNotifyEnabled() const

SbBool enableNotify(SbBool flag)

Methods from class SoBase:

void ref()

void unref() const

void unrefNoDelete() const

void touch()

virtual SoType getTypeId() const

SbBool isOfType(SoType type) const

virtual void setName(const SbName &name)

virtual SbName getName() const


When traversed by an action, this node appends a transformation to the current transformation matrix so that a default size cube will surround the objects specified by its fields. Transform manipulators, such as SoHandleBoxManip, use these nodes to make themselves surround other objects.

This node only recalculates after the invalidate() method has been called. Otherwise it uses a saved scale and translation.

When calculating what to surround, the SoSurroundScale looks at the current path in the action and at its own field values. Then SoSurroundScale applies an SoGetBoundingBoxAction to the node that is numNodesUpToContainer nodes above it on the path. SoSurroundScale also tells the action to reset the bounding box upon traversal of the node located numNodesUpToReset nodes above it in the path. The SoSurroundScale then appends a translation and scale to the current transformation so that a default size SoCube will translate and scale to fit this bounding box.

For example, when an SoHandleBoxManip wants to surround the objects it is going to move, the scene graph will look something like this:

| |
handleBoxManip movingStuff
| | |
motionMatrix surroundScale cubeGeom

The SoHandleBoxDragger wants to transform the cubeGeom so that it surrounds the movingStuff. So it sets the surroundScale fields to:

numNodesUpToContainer = 4;
numNodesUpToReset = 3;

The SoBoundingBoxAction will then be applied to RootNode, with a reset after traversing the SoHandleBoxManip. So the SoSurroundScale will surround the objects below separator, and to the right of handleBoxManip, producing the desired effect.


SoSFInt32 numNodesUpToContainer

When traversed by an action, if surroundScale needs to calculate a new box, surroundScale looks at the current path in the action. It travels up this path a distance of numNodesUpToContainer and applies an SoGetBoundingBoxAction to the node that it finds there.

SoSFInt32 numNodesUpToReset

Before applying the SoGetBoundingBoxAction (see the numNodesUpToContainer field aove) the surroundScale node travels up the path a distance of numNodesUpToReset and tells the action to reset the bounding box upon traversal of that node.



Creates a surround scale node with default settings.

void invalidate()

If you call this, then next time an action is applied the node will re-calculate it's cached translation and scale values.

static SoType getClassTypeId()

Returns type identifier for this class.


SoGLRenderAction, SoCallbackAction, SoGetBoundingBoxAction, SoRayPickAction

Accumulates scaling and translation transformations into the current transformation.


Returns the matrix corresponding to the scaling and translation.


SurroundScale {

numNodesUpToContainer 0 numNodesUpToReset 0


SoTransformation, SoTransformManip, SoCenterballDragger, SoCenterballManip, SoHandleBoxDragger, SoHandleBoxManip, SoJackDragger, SoJackManip, SoTabBoxDragger, SoTabBoxManip, SoTrackballDragger, SoTrackballManip, SoTransformBoxDragger, SoTransformBoxManip