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SoMaterial(3IV)() SoMaterial(3IV)()


SoMaterial — surface material definition node


SoBase > SoFieldContainer > SoNode > SoMaterial


#include <Inventor/nodes/SoMaterial.h>

Fields from class SoMaterial:

SoMFColor ambientColor

SoMFColor diffuseColor

SoMFColor specularColor

SoMFColor emissiveColor

SoMFFloat shininess

SoMFFloat transparency

Methods from class SoMaterial:


static SoType getClassTypeId()

Methods from class SoNode:

void setOverride(SbBool state)

SbBool isOverride() const

SoNode * copy(SbBool copyConnections = FALSE) const

virtual SbBool affectsState() const

static SoNode * getByName(const SbName &name)

static int getByName(const SbName &name, SoNodeList &list)

Methods from class SoFieldContainer:

void setToDefaults()

SbBool hasDefaultValues() const

SbBool fieldsAreEqual(const SoFieldContainer *fc) const

void copyFieldValues(const SoFieldContainer *fc, SbBool copyConnections = FALSE)

SbBool set(const char *fieldDataString)

void get(SbString &fieldDataString)

virtual int getFields(SoFieldList &resultList) const

virtual SoField * getField(const SbName &fieldName) const

SbBool getFieldName(const SoField *field, SbName &fieldName) const

SbBool isNotifyEnabled() const

SbBool enableNotify(SbBool flag)

Methods from class SoBase:

void ref()

void unref() const

void unrefNoDelete() const

void touch()

virtual SoType getTypeId() const

SbBool isOfType(SoType type) const

virtual void setName(const SbName &name)

virtual SbName getName() const


This node defines the current surface material properties for all subsequent shapes. SoMaterial sets several components of the current material during traversal.

Multiple values can be specified for the diffuseColor and transparency. Different shapes interpret materials with multiple values differently. To bind materials to shapes, use an SoMaterialBinding node.


SoMFColor ambientColor

Ambient color of the surface.

SoMFColor diffuseColor

Diffuse color(s) of the surface.

SoMFColor specularColor

Specular color of the surface.

SoMFColor emissiveColor

Emissive color of the surface.

SoMFFloat shininess

Shininess coefficient of the surface. Values can range from 0.0 for no shininess (a diffuse surface) to 1.0 for maximum shininess (a highly polished surface).

SoMFFloat transparency

Transparency value(s) of the surface. Values can range from 0.0 for opaque surfaces to 1.0 for completely transparent surfaces. If the transparency type is SoGLRenderAction::SCREEN_DOOR then only the first transparency value will be used. With other transparency types, multiple transparencies will be used, if the SoMaterial node contains as many transparencies as diffuse colors. If there are not as many transparencies as diffuse colors, only the first transparency will be used.



Creates a material node with default settings.

static SoType getClassTypeId()

Returns type identifier for this class.


SoGLRenderAction, SoCallbackAction

Sets the ambient color, the diffuse color, the specular color, the emissive color, the shininess, and the transparency of the current material.


Material {

ambientColor 0.2 0.2 0.2 diffuseColor 0.8 0.8 0.8 specularColor 0 0 0 emissiveColor 0 0 0 shininess 0.2 transparency 0


SoBaseColor, SoLightModel, SoMaterialBinding, SoPackedColor