NAME¶
collectiongain - large scale Replay Gain calculating tool
SYNOPSIS¶
collectiongain [options] music_dir
collectiongain --help
collectiongain --version
DESCRIPTION¶
collectiongain is a script calculating the Replay Gain values of a large
set of music files inside
music_dir. Files belonging to the same album
will be identified using the file tags and album Replay Gain data will be
calculated for them.
OPTIONS¶
- --version
- Display the version of the software.
- -h, --help
- Display a short summary of the available options.
- -f, --force
- Recalculate Replay Gain even if the file already contains gain
information.
- -d, --dry-run
- Don't actually modify any files.
- -r REF, --reference-loudness=REF
- Set the reference loudness to REF dB (default: 89 dB)
- --mp3-format=MP3_FORMAT
- Choose the Replay Gain data format for MP3 files. The default setting
should be compatible with most decent software music players, so it is
generally not necessary to mess with this setting. See below for more
information.
- --ignore-cache
- Do not use the file cache at all.
- --regain
- Fully reprocess everything. Same as --force --ignore-cache.
- -j JOBS, --jobs=JOBS
- Run JOBS jobs simultaneously. Must be >= 1. By default, this is set to
the number of CPU cores in the system to provide best performance.
Proper Replay Gain support for MP3 files is a bit of a mess: on the one hand,
there is the
mp3gain application [1] which was relatively widely used
(I don't know if it still is) -- it directly modifies the audio data which has
the advantage that it works with pretty much any player, but it also means you
have to decide ahead of time whether you want track gain or album gain.
Besides, it's just not very elegant. On the other hand, there are at least two
commonly used ways to store proper Replay Gain information in ID3v2 tags [2].
Now, in general you don't have to worry about this when using this package: by
default,
replaygain and
collectiongain will read and write
Replay Gain information in the two most commonly used formats. However, if for
whatever reason you need more control over the MP3 Replay Gain information,
you can use the
--mp3-format option (supported by both programs) to
change the behaviour. Possible choices with this switch are:
- •
- replaygain.org (alias: fb2k) Replay Gain information is
stored in ID3v2 TXXX frames. This format is specified on the
replaygain.org website as the recommended format for MP3 files. Notably,
this format is also used by the foobar2000 music player for Windows
[3].
- •
- legacy (alias: ql) Replay Gain information is stored in
ID3v2.4 RVA2 frames. This format is described as "legacy" by
replaygain.org; however, it is still the primary format for at least the
Quod Libet music player [4] and possibly others. It should be noted that
this format does not support volume adjustments of more than 64 dB: if the
calculated gain value is smaller than -64 dB or greater than or equal to
+64 dB, it is clamped to these limit values.
- •
- default This is the default implementation used by both
replaygain and collectiongain. When writing Replay Gain
data, both the replaygain.org as well as the legacy format
are written. As for reading, if a file contains data in both formats, both
data sets are read and then compared. If they match up, that Replay Gain
information is returned for the file. However, if they don't match, no
Replay Gain data is returned to signal that this file does not contain
valid (read: consistent) Replay Gain information.
[1]
http://mp3gain.sourceforce.net
[2]
http://wiki.hydrogenaudio.org/index.php?title=ReplayGain_specification#ID3v2
[3]
http://foobar2000.org
[4]
http://code.google.com/p/quodlibet
SEE ALSO¶
replaygain(1)