NAME¶
mmpongd - masssively multiplayer pong daemon
SYNOPSIS¶
mmpongd [
--model=
%s] [
--paddles=
%s]
[
--address=
%s] [
--port=
%d]
[
--dev=
%s] [
--background] [
--nthreads=
%d]
[
--max-connect=
%d] [
--max-per-ip=
%d]
[
--max-payload=
%d] [
--min-rttm-interval=
%s]
[
--client-timeout=
%d] [
--verbose] [
--help]
[
--version]
DESCRIPTION¶
This manual page documents briefly the
mmpongd command.
mmpongd is the server for the massive multiplayer pong (
mmpong )
game. It is capable of serving hundreds of clients simultaneously and scales
sufficiently well on SMP machines (pthreads).
OPTIONS¶
- -m, --model=%s
- Game model to play (defaults to "linear")
- -r, --paddles=%s
- Paddle profile to be used by all teams (defaults to "flat")
- -a, --address=%s
- Local hostname or IP address to bind to
- -p, --port=%d
- Local port to listen on
- -d, --dev=%s
- Network device to bind the socket to
- -b, --background
- Daemonize and return
- -n, --nthreads=%d
- Number of threads to run simultaneously (-1 == auto)
- -c, --max-connect=%d
- Maximum number of clients to serve simultaneously (-1 == unlimited)
- -i, --max-per-ip=%d
- Maximum number of clients to allow to connect from one host (-1 ==
unlimited)
- -l, --max-payload=%d
- Restrict traffic to specified amount of kBytes/sec (-1 == unlimited)
- -s, --min-rttm-interval=%s
- Minimal interval between near-synchronous packet transfers (-1 ==
unrestricted)
- -t, --client-timeout=%d
- Timeout between status updates before client session is terminated,
measured in msecs (-1 == no timeout)
- --verbose
- Log more messages to the console
- --help
- Show help screen
- --version
- Show version information
SEE ALSO¶
mmpong-gl(6),
mmpong-caca(6).
AUTHOR¶
mmpongd was written by: Kai Hertel, André Gaul
This manual page was written by André Gaul
<gaul@web-yard.de>.