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shevek::server< client, serverdata >(3) Library Functions Manual shevek::server< client, serverdata >(3)

NAME

shevek::server< client, serverdata > -
Set up a network server using shevek::telnet.

SYNOPSIS

#include <server.hh>
Inherits shevek::refbase.

Classes


struct connection
 
Base of the client class which is implemented by the calling program.

Public Types


typedef std::list
 
< Glib::RefPtr< client >
 

>:: iterator iterator"
 
Iterator for looping over all current connections. typedef std::list
 
< Glib::RefPtr< client >
 

>:: const_iterator const_iterator"
 
Iterator for looping over all current connections.

Public Member Functions


void open (std::string const &port, bool use_stdio=true)
 
Open a port and start running. serverdata & data ()
 
Get the corresponding serverdata structure. serverdata const & data () const
 
Get the corresponding serverdata structure. iterator begin ()
 
Loop over all current connections. iterator end ()
 
Loop over all current connections. const_iterator begin () const
 
Loop over all current connections. const_iterator end () const
 
Loop over all current connections. void shutdown ()
 
Stop running this server, closing all current connections. ~server ()
 
The destructor shuts down the server.

Static Public Member Functions


static Glib::RefPtr< server > create ()
 
Create a new server object.

Additional Inherited Members

Detailed Description

template<typename client, typename serverdata>class shevek::server< client, serverdata >

Set up a network server using shevek::telnet.
New connections are accepted, and callbacks to the program are made when a line of data is received.
An example file showing how to use the server:
 

#include <shevek/server.hh>
 

#include <shevek/mainloop.hh>
 
 

// per-server data structure
 

struct serverdata
 

{
 

// Put in here whatever you like, possibly nothing. There is one
 

// instantiation of this class per server.
 

// In most cases, global variables can be used instead of this class, but
 

// this way allows programs to run more than one server of the same kind,
 

// each with its own settings. That is a Good Thing.
 

// It is available from server.data (), and therefore from
 

// client->get_server ()->data ()
 

};
 
 

// Each object of this class is a connection. Add any members that are
 

// needed on a per-connection basis in this class. Below is a very minimal
 

// example, which implements an echo server (everything you write to it is
 

// echoed back).
 

class client : public shevek::server <client, serverdata>::connection<BR> {
 

// Allow the server to call pickup and read.
 

friend class shevek::server <client, serverdata>;
 

void pickup (bool is_stdio)
 

{
 

out->write ('Welcome to the echo server.\\n');
 

}
 

void read (std::string const &line)
 

{
 

// An echo server should echo.
 

out->write (line + '\n');
 

}
 

static Glib::RefPtr <client> create ()
 

{ return Glib::RefPtr <client> (new client () ); }
 

// Make sure it cannot be constructed other than with create.
 

// Don't use the constructor for initialising, use pickup () instead.
 

// The connection is not initialised when the constructor is called.
 

client () {}
 

};
 
 

int main ()
 

{
 

Glib::RefPtr < shevek::server <client, serverdata> >
 

s = shevek::server <client, serverdata>::create ();
 

// '1234' is the port to listen on. It may be a name from
 

// /etc/services, such as 'telnet' (although you need to be root to claim
 

// that one). It can also be a filename, which will be created as a unix
 

// domain socket. Debugging is a little harder then, as netcat cannot
 

// connect to such sockets.
 

s->open ('1234');
 

shevek::loop ();
 

return 0;
 

}
 

Member Function Documentation

template<typename client , typename serverdata > void shevek::server< client, serverdata >::open (std::string const &port, booluse_stdio = true)

Open a port and start running. If use_stdio is true, there will be an initial connection from standard input/standard output.

Author

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Wed Jul 9 2014 libshevek