NAME¶
SDL_PushEvent - Pushes an event onto the event queue
SYNOPSIS¶
#include "SDL.h"
int SDL_PushEvent(
SDL_Event *event);
DESCRIPTION¶
The event queue can actually be used as a two way communication channel. Not
only can events be read from the queue, but the user can also push their own
events onto it.
event is a pointer to the event structure you wish to
push onto the queue.
Note:
Pushing device input events onto the queue doesn't modify the state of the
device within SDL.
RETURN VALUE¶
Returns
0 on success or
-1 if the event couldn't be pushed.
EXAMPLES¶
See
SDL_Event.
SEE ALSO¶
SDL_PollEvent,
SDL_PeepEvents,
SDL_Event