NAME¶
SDLx::App - a SDL perl extension
CATEGORY¶
Extension
SYNOPSIS¶
use SDL;
use SDLx::App;
use SDL::Event;
use SDL::Events;
my $app = SDLx::App->new(
title => 'Application Title',
width => 640,
height => 480,
depth => 32
);
This is the manual way of doing things
my $event = SDL::Event->new; # create a new event
SDL::Events::pump_events();
while ( SDL::Events::poll_event($event) ) {
my $type = $event->type(); # get event type
print $type;
exit if $type == SDL_QUIT;
}
An alternative to the manual Event processing is through the SDLx::Controller
module. SDLx::App is a Controller so see the CALLBACKS section below.
DESCRIPTION¶
SDLx::App controls the root window of the of your SDL based application. It
extends the SDL::Surface class, and provides an interface to the window
manager oriented functions.
METHODS¶
new¶
"SDLx::App::new" initializes the SDL, creates a new screen, and
initializes some of the window manager properties. "SDLx::App::new"
takes a series of named parameters:
- •
- title the window title. Defaults to the file name. Shorter alias: 't'
- •
- icon_title the icon title. Defaults to file name. Shortcut: 'it'
- •
- icon the icon itself. Defaults to none. Shortcut: 'i'
- •
- width Window width, in pixels. Defaults to 800. Shortcut: 'w'
- •
- height Window height, in pixels. Defaults to 600. Shortcut: 'h'
- •
- depth Screen depth. Defaults to 16. Shortcut: 'd'.
- •
- flags Any flags you want to pass to SDL::Video upon initialization.
Defaults to SDL_ANYFORMAT. Flags should be or'ed together if you're
passing more than one (flags => FOO|BAR). Shortcut: 'f'.
- •
- resizable Set this to a true value to make the window resizable by the
user. Default is off.
- •
- exit_on_quit Set this to a true value to make the app exit if a SDL_QUIT
event is triggered. Shortcut: 'eoq'.
METHODS¶
title()¶
title( $new_title )¶
title( $window_title, $icon_title )¶
"SDLx::App::title" takes 0, 1, or 2 arguments. If no parameter is
given, it returns the current application window title. If one parameter is
passed, both the window title and icon title will be set to its value. If two
parameters are passed the window title will be set to the first, and the icon
title to the second.
delay( $ms )¶
"SDLx::App::delay" takes 1 argument, and will sleep the application
for that many ms.
ticks¶
"SDLx::App::ticks" returns the number of ms since the application
began.
error¶
"SDLx::App::error" returns the last error message set by the SDL.
resize( $width, $height )¶
"SDLx::App::resize" takes a new width and height of the application.
Only works if the application was originally created with the resizable
option.
fullscreen¶
"SDLx::App::fullscreen" toggles the application in and out of
fullscreen mode.
iconify¶
"SDLx::App::iconify" iconifies the application window.
"SDLx::App::grab_input" can be used to change the input focus behavior
of the application. It takes one argument, which should be one of the
following:
- •
- SDL_GRAB_QUERY
- •
- SDL_GRAB_ON
- •
- SDL_GRAB_OFF
sync¶
"SDLx::App::sync" encapsulates the various methods of synchronizing
the screen with the current video buffer. "SDLx::App::sync" will do
a fullscreen update, using the double buffer or OpenGL buffer if applicable.
This is preferred to calling flip on the application window.
attribute( $attr )¶
attribute( $attr, $value )¶
"SDLx::App::attribute" allows one to get and set GL attributes. By
passing a value in addition to the attribute selector, the value will be set.
"SDL:::App::attribute" always returns the current value of the given
attribute, or Carp::confesss on failure.
CALLBACKS¶
"SDLx::App" is a "SDLx::Controller". Use the event, show and
handlers to run the app.
use SDL;
use SDLx::App;
use SDL::Event; #Where ever the event call back is processed
my $app = SDLx::App->new( width => 200, height => 200);
$app->add_event_handler( sub{ return 0 if $_[0]->type == SDL_QUIT; return 1});
$app->add_show_handler( sub{ $app->update() } );
$app->add_move_handler(
sub{
#calc your physics here
} );
$app->run();
see SDLx::Controller for more details.
AUTHORS¶
See "AUTHORS" in SDL.
SEE ALSO¶
perl SDL::Surface SDL::Event SDL::OpenGL