NAME¶
freedm - Automatically launch Freedoom with an engine
SYNOPSIS¶
freedm [
-p PORT|
--] [
ARGS]
DESCRIPTION¶
Freedoom is a project to create a complete free-content game based on the
Doom engine (often called “source ports” or simply
“ports”), which itself is free software. In addition, it
maintains compatibility with
Doom itself and is capable of playing the
wide variety of modifications (“mods”) that have been released
by an active community since 1993.
This command is a simple shell script to assist in running Freedoom, which is
not a game engine itself nor part of any engine project, but playing Freedoom
should remain simple. Only accepted as the first argument, you may pass
-p
PORT, which will run Freedoom using the
PORT specified. As an
alternative, you may make a symbolic link named $HOME/.doomport to your
preferred port. A port specified on the command line explicitly overrides
$HOME/.doomport, whereas the existence of the symbolic link will override the
detection of port based on a hard-coded list.
Additional arguments passed to the program, or after specifying
-- as the
first option, will be passed to the engine being called. This can allow you to
use options such as
-file to load mods or anything else available with
the engine of choice.
COPYRIGHT¶
Freedoom is licensed under a permissive three-clause BSD license. For details,
see the source tree or any COPYING/COPYRIGHT file that may have been installed
by distribution packaging.
This manual page and the launcher script are both placed under the public
domain.