NAME¶
exswitch - Controlling the console switch mode for background running. Allegro
game programming library.
SYNOPSIS¶
#include <allegro.h>
Example exswitch
DESCRIPTION¶
This program shows how to control the console switching mode, and let your
program run in the background. These functions don't apply to every platform
and driver, for example you can't control the switching mode from a DOS
program.
Yes, I know the fractal drawing is very slow: that's the point! This is so you
can easily check whether it goes on working in the background after you switch
away from the app.
Depending on the type of selected switching mode, you will see whether the
contents of the screen are preserved or not.
SEE ALSO¶
BITMAP(3alleg4),
END_OF_FUNCTION(3alleg4),
END_OF_MAIN(3alleg4),
LOCK_FUNCTION(3alleg4),
LOCK_VARIABLE(3alleg4),
PALETTE(3alleg4),
SCREEN_H(3alleg4),
SCREEN_W(3alleg4),
acquire_bitmap(3alleg4),
acquire_screen(3alleg4),
allegro_error(3alleg4),
allegro_exit(3alleg4),
allegro_init(3alleg4),
allegro_message(3alleg4),
bitmap_color_depth(3alleg4),
blit(3alleg4),
clear_to_color(3alleg4),
create_sub_bitmap(3alleg4),
desktop_palette(3alleg4),
destroy_bitmap(3alleg4),
font(3alleg4),
get_display_switch_mode(3alleg4),
gfx_mode_select_ex(3alleg4),
install_int(3alleg4),
install_keyboard(3alleg4),
install_mouse(3alleg4),
install_timer(3alleg4),
keypressed(3alleg4),
makecol(3alleg4),
palette_color(3alleg4),
putpixel(3alleg4),
readkey(3alleg4),
rectfill(3alleg4),
release_bitmap(3alleg4),
release_screen(3alleg4),
screen(3alleg4),
set_color_depth(3alleg4),
set_display_switch_callback(3alleg4),
set_display_switch_mode(3alleg4),
set_gfx_mode(3alleg4),
set_palette(3alleg4),
textout_centre_ex(3alleg4),
textprintf_centre_ex(3alleg4)