.\" @(#)xdino.man .\" .\" Copyright 1995 - 2010 David A. Bagley .\" .\" All Rights Reserved .\" .\" Permission to use, copy, modify, and distribute this software and .\" its documentation for any purpose and without fee is hereby granted, .\" provided that the above copyright notice appear in all copies and .\" that both that copyright notice and this permission notice appear in .\" supporting documentation, and that the name of the author not be .\" used in advertising or publicity pertaining to distribution of the .\" software without specific, written prior permission. .\" .\" This program is distributed in the hope that it will be "useful", .\" but WITHOUT ANY WARRANTY; without even the implied warranty of .\" MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. .\" .TH XDINO 6 "13 Jan 2010" "V7.5.6" .SH NAME xdino \- Dino X widgets .SH SYNOPSIS .B /usr/games/xdino [\-geometry [{width}][x{height}][{+\-}{xoff}[{+\-}{yoff}]]] [\-display [{host}]:[{vs}]] [\-[no]mono] [\-[no]{reverse|rv}] [\-{foreground|fg} {color}] [\-{background|bg} {color}] [\-face{0|1|2|3|4|5} {color}] [\-{border|bd} {color}] [\-delay msecs] [\-[no]sound] [\-moveSound {filename}] [\-{font|fn} {fontname}] [\-view {int}] [\-{mode {int} | both}] [\-[no]orient] [\-[no]practice] [\-userName {string}] [\-scoreFile {filename}] [\-scores] [\-version] .SH DESCRIPTION .LP The physical puzzle has period 3 turning (i.e. the points turn with 120 degree intervals) is called a Triangle \- 4 Cube \- Dinosaur with colored dinosaurs on it, (or Triangle \- 4 Cube \- 6 Colors with solid colors, (a 4 color and a 2 color are also available with point oriented coloring)) manufactured by The International Puzzle & Games (Great Animation International Corporation). The period 2 turning (i.e. the edges turn with 180 degree intervals) was suggested by Derek Bosch . .SH FEATURES .LP Press "\fBmouse\-left\fP" button to move a piece. Release "\fBmouse\-left\fP" button on a piece on the same face. The pieces will then turn towards where the mouse button was released. .LP Click "\fBmouse\-center\fP", or press "\fBP\fP" or "\fBp\fP" keys to toggle the practice mode (in practice mode the record should say "practice"). This is good for learning moves and experimenting. .LP Click "\fBmouse\-right\fP", or press "\fBZ\fP" or "\fBz\fP" keys, to randomize the puzzle (this must be done first to set a new record). .LP Press "\fBG\fP" or "\fBg\fP" keys to get a saved puzzle. .LP Press "\fBW\fP" or "\fBw\fP" keys to save (write) a puzzle. .LP Press "\fBU\fP" or "\fBu\fP" keys to undo a move. .LP Press "\fBR\fP" or "\fBr\fP" keys to redo a move. .LP Press "\fBC\fP" or "\fBc\fP" keys to clear the puzzle. .LP "\fBS\fP" or "\fBs\fP" keys to start auto\-solver. Only works for Period 3 mode. .LP Press "\fBO\fP" or "\fBo\fP" keys to toggle the orient mode. One has to orient the faces in orient mode, besides getting all the faces to be the same color. To do this one has to get the lines to be oriented in the same direction. This does add complexity, (ever so slightly, there are only 2 possibilities), so there are 2 sets of records. .LP Press "\fB2\fP", "\fB3\fP", "\fBB\fP", or "\fBb\fP" keys (not the keypad 2, 3) to change modes to Period 2, Period 3, or Both. .LP Press "\fBV\fP" or "\fBv\fP" keys to change the view of the cube. .LP Press "\fB>\fP" or "\fB.\fP" keys to speed up the movement of pieces (not implemented). .LP Press "\fB<\fP" or "\fB,\fP" keys to slow down the movement of pieces (not implemented). .LP Press "\fB@\fP" key to toggle the sound. .LP Press "\fBEsc\fP" key to hide program. .LP Press "\fBQ\fP", "\fBq\fP", or "\fBCTRL\-C\fP" keys to kill program. .LP Use the key pad or arrow keys to move without the mouse. .br Key pad is defined for the Dino2d as: .br 7 8 9 Upper Left, Up, Upper Right .br ^ .br 4< >6 Left, Right .br v .br 1 2 3 Lower Left, Down, Lower Right .sp Key pad for other than Dino2d, use must use your intuition (is this a cop out or what?). The key pad is defined differently depending on which side of the cube your mouse is pointing at. .LP Use the alt key and the left mouse button, keypad, or arrow keys to move the center of the cube. The 2 opposite corners do not move. .LP Use the shift keys and the left mouse button, keypad, or arrow key to access "Period 2" turns from "Both" mode, otherwise it assumes "Period 3" turning. Edges turn in "Period 2" and corners turn in "Period 3". The "Period 2" mode has extra cuts around the faces. .LP Use the control key and the left mouse button, keypad, or arrow keys to move the whole cube. This is not recorded as a turn. .LP The title is in the following format (non\-motif non\-opengl version): .RS xdino{2|3}d.{2|3|both}: (/{ |"NEVER noaccess"|"practice"}) \- .RE If there is no record of the current puzzle, it displays "NEVER noaccess". .SH OPTIONS .TP 8 .B \-geometry {+|\-}\fIX\fP{+|\-}\fIY\fP This option sets the initial position of the dino window (resource name "\fIgeometry\fP"). .TP 8 .B \-display \fIhost\fP:\fIdpy\fP This option specifies the X server to contact. .TP 8 .B \-[no]mono This option allows you to display the dino window on a color screen as if it were monochrome (resource name "\fImono\fP"). .TP 8 .B \-[no]{reverse|rv} This option allows you to see the dino window in reverse video (resource name "\fIreverseVideo\fP"). .TP 8 .B \-{foreground|fg} \fIcolor\fP This option specifies the foreground of the dino window (resource name "\fIforeground\fP"). .TP 8 .B \-{background|bg} \fIcolor\fP This option specifies the background of the dino window (resource name "\fIbackground\fP"). .TP 8 .B \-face{0|1|2|3|4|5} <\fIcolor\fP> This option allows you to change the color of a face (resource name "\fIfaceColorN\fP"). In mono\-mode, color is represented as the first letter of the color name. On the 2\-D version, the faces are ordered top to bottom and left to right on the "t" configuration. The "+\-" configuration is physically consistent with the former, so it is ordered "0, 1, 2, 3, 5, 4". If you has two colors that begin with the same letter you should have one in uppercase and one in lowercase to distinguish them in mono\-mode. You can change the colors of the faces to make a stupid cube (i.e. all White or in mono\-mode all "W"). Unfortunately, it will not normally say its solved when its randomized. This would be cheating. .TP 8 .B \-{border|bd} \fIcolor\fP This option specifies the border color of the pieces in the dino window (resource name "\fIborderColor\fP"). .TP 8 .B \-delay \fImsecs\fP This option specifies the number of milliseconds it takes to move pieces (1\-50) (resource name "\fIdelay\fP"). .TP 8 .B \-[no]sound This option specifies if sliding pieces should make a sound or not (resource name "\fIsound\fP"). .TP 8 .B \-moveSound \fIfilename\fP This option specifies the file for the move sound for the twisting of the puzzle (resource name "\fImoveSound\fP"). .TP 8 .B \-{font|fn} \ffontname\fP This option specifies the font that will be used (resource name "\fIfont\fP"). .TP 8 .B \-view <\fIint\fP> This option allows you to change the view of the cube for OpenGL with choice of 4 views (resource name "\fIint\fP"). .TP 8 .B \-mode <\fIint\fP> This option allows you to set the turning mode (resource name "\fImode\fP"). .TP 8 .B \-both This option allows you to set the turning mode to both period 2 and period 3 (resource name "\fImode\fP" set at 4). .TP 8 .B \-[no]orient This option allows you to access the orient mode (resource name "\fIorient\fP"). .TP 8 .B \-[no]practice This option allows you to access the practice mode (resource name "\fIpractice\fP"). .TP 8 .B \-userName \fIstring\fP This option specifies the user name for any records made or else it will get your login name (resource name "\fIuserName\fP"). .TP 8 .B \-scoreFile \fIfilename\fP Specify an alternative score file (resource name "\fIscoreFile\fP"). .TP 8 .B \-scores This option lists all the recorded scores and then exits. .TP 8 .B \-version This option tells you what version of xdino you have. .SH RECORDS You must randomize the puzzle before a record is set, otherwise an assumption of cheating is made if it is solved after a get or an auto\-solve. .SH SAVE FORMAT Here is the format for the xdino configuration, starting position, and the movement of its pieces. .sp .RS mode: 2\-4 .br orient: 0\-1 .br practice: 0\-1 <0 false, 1 true> .br moves: 0\-MAXINT .sp startingPosition: <2 dimensional array of face and edge position, each face 4 edge pieces, if orient mode then orientation number follows face number: 0 up, 1 right, 2 down, and 3 left> .RE .sp This is then followed by the moves, starting from 1. .RS move #: