.TH "Terrain generator for tracks" "6" "1.2" "Rudy Godoy" "Games" .SH "NAME" .LP trackgen \- Terrain generator for tracks .SH "SYNTAX" .LP trackgen -c category -n name [-a] [-m] [-s] [-S] [-E [-H ]] .SH "DESCRIPTION" .TP This manual describes the Ac3d compiler application that is shipped with the game TORCS. .SH "OPTIONS" .TP .B -c \fIcategory\fP track category (road, oval, dirt...) .TP .B -n \fIname\fP track name .TP .B -b draw bump track .TP .B -B Don't use terrain border (relief supplied int clockwise, ext CC) .TP .B -a draw all (default is track only) .TP .B -s split the track and the terrain .TP .B -S split all .TP .B -E \fI\fP save elevation file n .RS 4 .IP "0: all elevatation files" 4 .IP "1: elevation file of terrain + track" 4 .IP "2: elevation file of terrain with track white" .IP "3: track only" .IP "4: track elevations with height steps" 4 .RE .TP .B -H \fI\fP nb of height steps for 4th elevation file [30] .SH "SEE ALSO" .BR torcs (6) .SH "AUTHOR" .LP This manual page was writen by Rudy Godoy , for the Debian GNU/Linux system (but may be used by others).