.\" Automatically generated by Pod::Man v1.37, Pod::Parser v1.32 .\" .\" Standard preamble: .\" ======================================================================== .de Sh \" Subsection heading .br .if t .Sp .ne 5 .PP \fB\\$1\fR .PP .. .de Sp \" Vertical space (when we can't use .PP) .if t .sp .5v .if n .sp .. .de Vb \" Begin verbatim text .ft CW .nf .ne \\$1 .. .de Ve \" End verbatim text .ft R .fi .. .\" Set up some character translations and predefined strings. \*(-- will .\" give an unbreakable dash, \*(PI will give pi, \*(L" will give a left .\" double quote, and \*(R" will give a right double quote. \*(C+ will .\" give a nicer C++. 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This Toplevel mega widget provides all the display, destroy and timing events. All you do it create the Splashscreen mega widget, populate it as you see fit, then invoke \fISplash()\fR to display it and \fIDestroy()\fR to tear it down. .PP Important note: be sure to sprinkle \fIupdate()\fR calls throughout your initialization code so that any Splashscreen events are handled. Remember, the screen may be animated, or the user may be simply moving the Splashscreen about. .SH "OPTIONS" .IX Header "OPTIONS" The following option/value pairs are supported: .IP "\fB\-milliseconds\fR" 4 .IX Item "-milliseconds" The minimum number of milliseconds the Splashscreen should remain on the screen. Default is 0, which means that the Splashscreen is destroyed as soon as \fIDestroy()\fR is called. Otherwise, \fIDestroy()\fR waits for the specified time interval to elapse before destroying the Splashscreen. .SH "METHODS" .IX Header "METHODS" .Sh "$splash\->Splash([\fBmilliseconds\fP]);" .IX Subsection "$splash->Splash([milliseconds]);" If \fBmilliseconds\fR is specified, it's the minimum number of milliseconds the Splashscreen should remain on the screen. This value takes precedence over that specified on the Splashscreen constructor call. .Sh "$splash\->Destroy([\fBmilliseconds\fP]);" .IX Subsection "$splash->Destroy([milliseconds]);" If \fBmilliseconds\fR is specified, it's the minimum number of milliseconds the Splashscreen should remain on the screen. This value takes precedence over that specified on the \&\fISplash()\fR call, which takes precedence over that specified during Splashscreen construction. .SH "BINDINGS" .IX Header "BINDINGS" .Sh "" .IX Subsection "" Notifies the Splashscreen to set a mark for an impending move. .Sh "" .IX Subsection "" Moves the Splashscreen from the mark to the cursor's current position. .SH "ADVERTISED WIDGETS" .IX Header "ADVERTISED WIDGETS" Component subwidgets can be accessed via the \fBSubwidget\fR method. This mega widget has no advertised subwidgets. Instead, treat the widget reference as a Toplevel and populate it as desired. .SH "EXAMPLE" .IX Header "EXAMPLE" .Vb 1 \& $splash = $mw\->Splashscreen; .Ve .PP .Vb 1 \& ... populate the Splashscreen toplevel as desired ... .Ve .PP .Vb 1 \& $splash\->Splash(4000); .Ve .PP .Vb 1 \& ... program initialization ... .Ve .PP .Vb 1 \& $splash\->Destroy; .Ve .SH "AUTHOR" .IX Header "AUTHOR" Stephen.O.Lidie@Lehigh.EDU .PP Copyright (C) 2001 \- 2002, Steve Lidie. All rights reserved. .PP This program is free software; you can redistribute it and/or modify it under the same terms as Perl itself. .SH "KEYWORDS" .IX Header "KEYWORDS" Splashscreen, Toplevel