.\" Automatically generated by Pod::Man 2.25 (Pod::Simple 3.16) .\" .\" Standard preamble: .\" ======================================================================== .de Sp \" Vertical space (when we can't use .PP) .if t .sp .5v .if n .sp .. .de Vb \" Begin verbatim text .ft CW .nf .ne \\$1 .. .de Ve \" End verbatim text .ft R .fi .. .\" Set up some character translations and predefined strings. \*(-- will .\" give an unbreakable dash, \*(PI will give pi, \*(L" will give a left .\" double quote, and \*(R" will give a right double quote. \*(C+ will .\" give a nicer C++. Capital omega is used to do unbreakable dashes and .\" therefore won't be available. \*(C` and \*(C' expand to `' in nroff, .\" nothing in troff, for use with C<>. .tr \(*W- .ds C+ C\v'-.1v'\h'-1p'\s-2+\h'-1p'+\s0\v'.1v'\h'-1p' .ie n \{\ . ds -- \(*W- . ds PI pi . if (\n(.H=4u)&(1m=24u) .ds -- \(*W\h'-12u'\(*W\h'-12u'-\" diablo 10 pitch . if (\n(.H=4u)&(1m=20u) .ds -- \(*W\h'-12u'\(*W\h'-8u'-\" diablo 12 pitch . ds L" "" . ds R" "" . ds C` "" . ds C' "" 'br\} .el\{\ . ds -- \|\(em\| . ds PI \(*p . ds L" `` . ds R" '' 'br\} .\" .\" Escape single quotes in literal strings from groff's Unicode transform. .ie \n(.g .ds Aq \(aq .el .ds Aq ' .\" .\" If the F register is turned on, we'll generate index entries on stderr for .\" titles (.TH), headers (.SH), subsections (.SS), items (.Ip), and index .\" entries marked with X<> in POD. Of course, you'll have to process the .\" output yourself in some meaningful fashion. .ie \nF \{\ . de IX . tm Index:\\$1\t\\n%\t"\\$2" .. . nr % 0 . rr F .\} .el \{\ . de IX .. .\} .\" .\" Accent mark definitions (@(#)ms.acc 1.5 88/02/08 SMI; from UCB 4.2). .\" Fear. Run. Save yourself. No user-serviceable parts. . \" fudge factors for nroff and troff .if n \{\ . ds #H 0 . ds #V .8m . ds #F .3m . ds #[ \f1 . ds #] \fP .\} .if t \{\ . ds #H ((1u-(\\\\n(.fu%2u))*.13m) . ds #V .6m . ds #F 0 . ds #[ \& . ds #] \& .\} . \" simple accents for nroff and troff .if n \{\ . ds ' \& . ds ` \& . ds ^ \& . ds , \& . ds ~ ~ . ds / .\} .if t \{\ . ds ' \\k:\h'-(\\n(.wu*8/10-\*(#H)'\'\h"|\\n:u" . ds ` \\k:\h'-(\\n(.wu*8/10-\*(#H)'\`\h'|\\n:u' . ds ^ \\k:\h'-(\\n(.wu*10/11-\*(#H)'^\h'|\\n:u' . ds , \\k:\h'-(\\n(.wu*8/10)',\h'|\\n:u' . ds ~ \\k:\h'-(\\n(.wu-\*(#H-.1m)'~\h'|\\n:u' . ds / \\k:\h'-(\\n(.wu*8/10-\*(#H)'\z\(sl\h'|\\n:u' .\} . \" troff and (daisy-wheel) nroff accents .ds : \\k:\h'-(\\n(.wu*8/10-\*(#H+.1m+\*(#F)'\v'-\*(#V'\z.\h'.2m+\*(#F'.\h'|\\n:u'\v'\*(#V' .ds 8 \h'\*(#H'\(*b\h'-\*(#H' .ds o \\k:\h'-(\\n(.wu+\w'\(de'u-\*(#H)/2u'\v'-.3n'\*(#[\z\(de\v'.3n'\h'|\\n:u'\*(#] .ds d- \h'\*(#H'\(pd\h'-\w'~'u'\v'-.25m'\f2\(hy\fP\v'.25m'\h'-\*(#H' .ds D- D\\k:\h'-\w'D'u'\v'-.11m'\z\(hy\v'.11m'\h'|\\n:u' .ds th \*(#[\v'.3m'\s+1I\s-1\v'-.3m'\h'-(\w'I'u*2/3)'\s-1o\s+1\*(#] .ds Th \*(#[\s+2I\s-2\h'-\w'I'u*3/5'\v'-.3m'o\v'.3m'\*(#] .ds ae a\h'-(\w'a'u*4/10)'e .ds Ae A\h'-(\w'A'u*4/10)'E . \" corrections for vroff .if v .ds ~ \\k:\h'-(\\n(.wu*9/10-\*(#H)'\s-2\u~\d\s+2\h'|\\n:u' .if v .ds ^ \\k:\h'-(\\n(.wu*10/11-\*(#H)'\v'-.4m'^\v'.4m'\h'|\\n:u' . \" for low resolution devices (crt and lpr) .if \n(.H>23 .if \n(.V>19 \ \{\ . ds : e . ds 8 ss . ds o a . ds d- d\h'-1'\(ga . ds D- D\h'-1'\(hy . ds th \o'bp' . ds Th \o'LP' . ds ae ae . ds Ae AE .\} .rm #[ #] #H #V #F C .\" ======================================================================== .\" .IX Title ".::SWF::DisplayItem 3pm" .TH .::SWF::DisplayItem 3pm "2011-10-26" "perl v5.14.2" "User Contributed Perl Documentation" .\" For nroff, turn off justification. Always turn off hyphenation; it makes .\" way too many mistakes in technical documents. .if n .ad l .nh .SH "NAME" SWF::DisplayItem \- SWF DisplayItem class .SH "SYNOPSIS" .IX Header "SYNOPSIS" .Vb 3 \& use SWF::DisplayItem; \& $dispitem = $movie\->add($shape); \& $dispitem\->rotate(45); .Ve .SH "DESCRIPTION" .IX Header "DESCRIPTION" When you place an \s-1SWF\s0 object (one of the types that can be seen with eyes by user) in a frame of a SWF::Movie or SWF::MovieClip, the return value will be in a SWF::DisplayItem. .PP You can now modify that item in current and every following frames of the clip where you added the \s-1SWF\s0 object. .PP Further it is accessible by ActionScript too. Just give the DisplayItem a name with method setName($name) after you added the \s-1SWF\s0 object to a SWF::Movie or SWF::MovieClip .SH "METHODS" .IX Header "METHODS" .ie n .IP "$displayItem\->moveTo($x, $y);" 4 .el .IP "\f(CW$displayItem\fR\->moveTo($x, \f(CW$y\fR);" 4 .IX Item "$displayItem->moveTo($x, $y);" Move \f(CW$displayItem\fR to ($x, \f(CW$y\fR) in global co-ordinates. .ie n .IP "$displayItem\->move($x, $y);" 4 .el .IP "\f(CW$displayItem\fR\->move($x, \f(CW$y\fR);" 4 .IX Item "$displayItem->move($x, $y);" Displace \f(CW$displayItem\fR by ($x, \f(CW$y\fR) .ie n .IP "$displayItem\->scaleTo($x [,$y]);" 4 .el .IP "\f(CW$displayItem\fR\->scaleTo($x [,$y]);" 4 .IX Item "$displayItem->scaleTo($x [,$y]);" Set \f(CW$displayItem\fR scale to \f(CW$x\fR in the x\-direction and \f(CW$y\fR in the y\-direction. If \f(CW$y\fR is not specified, \f(CW$y\fR=$x is assumed. .ie n .IP "$displayItem\->scale($x [,$y]);" 4 .el .IP "\f(CW$displayItem\fR\->scale($x [,$y]);" 4 .IX Item "$displayItem->scale($x [,$y]);" Multiply \f(CW$displayItem\fR scale by \f(CW$x\fR in the x\-direction and \f(CW$y\fR in the y\-direction. If \f(CW$y\fR is not specified, \f(CW$y\fR=$x is assumed. .ie n .IP "$displayItem\->rotateTo($degrees);" 4 .el .IP "\f(CW$displayItem\fR\->rotateTo($degrees);" 4 .IX Item "$displayItem->rotateTo($degrees);" Set \f(CW$displayItem\fR rotation to \f(CW$degrees\fR. .ie n .IP "$displayItem\->rotate($degrees);" 4 .el .IP "\f(CW$displayItem\fR\->rotate($degrees);" 4 .IX Item "$displayItem->rotate($degrees);" Rotate \f(CW$displayItem\fR by \f(CW$degrees\fR. .ie n .IP "$displayItem\->skewX($x);" 4 .el .IP "\f(CW$displayItem\fR\->skewX($x);" 4 .IX Item "$displayItem->skewX($x);" Add \f(CW$x\fR to the current x\-skew. .ie n .IP "$displayItem\->skewXTo($x);" 4 .el .IP "\f(CW$displayItem\fR\->skewXTo($x);" 4 .IX Item "$displayItem->skewXTo($x);" Set x\-skew to \f(CW$x\fR. 1.0 is 45\-degree forward slant. More is more forward while less is more backward. .ie n .IP "$displayItem\->skewY($y);" 4 .el .IP "\f(CW$displayItem\fR\->skewY($y);" 4 .IX Item "$displayItem->skewY($y);" Add \f(CW$y\fR to the current y\-skew. .ie n .IP "$displayItem\->skewYTo($y);" 4 .el .IP "\f(CW$displayItem\fR\->skewYTo($y);" 4 .IX Item "$displayItem->skewYTo($y);" Set y\-skew to \f(CW$y\fR. 1.0 is 45\-degree upward slant. More is more upward while less is more downward. .ie n .IP "$displayItem\->setMatrix($a, $b, $c, $d, $e, $f)" 4 .el .IP "\f(CW$displayItem\fR\->setMatrix($a, \f(CW$b\fR, \f(CW$c\fR, \f(CW$d\fR, \f(CW$e\fR, \f(CW$f\fR)" 4 .IX Item "$displayItem->setMatrix($a, $b, $c, $d, $e, $f)" Do an operation of rotating/skewing (b,c), moving (e,f) and scaling (a,d) at once. The default initial values of an SWF::DisplayItem object's matrix are 1.0, 0, 0, 1.0, 0, 0 . So calling setMatrix with these defaults (\fIsetMatrix(1.0, 0, 0, 1.0, 0, 0);\fR) will reset results of earlier calls of SWF::DisplayItem methods (like rotate(45) etc. etc.) .ie n .IP "$displayItem\->setDepth($depth);" 4 .el .IP "\f(CW$displayItem\fR\->setDepth($depth);" 4 .IX Item "$displayItem->setDepth($depth);" Set Z\-order of \f(CW$displayItem\fR to \f(CW$depth\fR. .ie n .IP "$displayItem\->setRatio($ratio);" 4 .el .IP "\f(CW$displayItem\fR\->setRatio($ratio);" 4 .IX Item "$displayItem->setRatio($ratio);" Useful for SWF::Morph. Sets \f(CW$displayItem\fR ratio to \f(CW$ratio\fR. .ie n .IP "$displayItem\->setColorAdd($r, $g, $b [,$a]))" 4 .el .IP "\f(CW$displayItem\fR\->setColorAdd($r, \f(CW$g\fR, \f(CW$b\fR [,$a]))" 4 .IX Item "$displayItem->setColorAdd($r, $g, $b [,$a]))" .PD 0 .ie n .IP "$displayItem\->addColor($r, $g, $b [,$a]);" 4 .el .IP "\f(CW$displayItem\fR\->addColor($r, \f(CW$g\fR, \f(CW$b\fR [,$a]);" 4 .IX Item "$displayItem->addColor($r, $g, $b [,$a]);" .PD Add \s-1RGB\s0 color to the \f(CW$displayItem\fR's color transform. Default value of \f(CW$a\fR is 1.0 .ie n .IP "$displayItem\->setColorMult($r, $g, $b [,$a]))" 4 .el .IP "\f(CW$displayItem\fR\->setColorMult($r, \f(CW$g\fR, \f(CW$b\fR [,$a]))" 4 .IX Item "$displayItem->setColorMult($r, $g, $b [,$a]))" .PD 0 .ie n .IP "$displayItem\->multColor($r, $g, $b [,$a]);" 4 .el .IP "\f(CW$displayItem\fR\->multColor($r, \f(CW$g\fR, \f(CW$b\fR [,$a]);" 4 .IX Item "$displayItem->multColor($r, $g, $b [,$a]);" .PD Multiplies the \f(CW$displayItem\fR's color transform by the given values. Default value of \f(CW$a\fR is 1.0 .ie n .IP "$displayItem\->setName($name);" 4 .el .IP "\f(CW$displayItem\fR\->setName($name);" 4 .IX Item "$displayItem->setName($name);" Set \f(CW$displayItem\fR's name to \f(CW$name\fR (used for targetting with SWF::Action). .ie n .IP "$displayItem\->\fIremove()\fR;" 4 .el .IP "\f(CW$displayItem\fR\->\fIremove()\fR;" 4 .IX Item "$displayItem->remove();" Remove \f(CW$displayItem\fR from the movie display list. .ie n .IP "($x, $y) = $displayItem\->getPosition(();" 4 .el .IP "($x, \f(CW$y\fR) = \f(CW$displayItem\fR\->getPosition(();" 4 .IX Item "($x, $y) = $displayItem->getPosition(();" Returns displace coordinates of \f(CW$displayitem\fR. .ie n .IP "$degrees = $displayItem\->\fIgetRotation()\fR;" 4 .el .IP "\f(CW$degrees\fR = \f(CW$displayItem\fR\->\fIgetRotation()\fR;" 4 .IX Item "$degrees = $displayItem->getRotation();" Returns rotation of \f(CW$displayItem\fR. .ie n .IP "($x, $y) = $displayItem\->\fIgetScale()\fR;" 4 .el .IP "($x, \f(CW$y\fR) = \f(CW$displayItem\fR\->\fIgetScale()\fR;" 4 .IX Item "($x, $y) = $displayItem->getScale();" Returns scale of \f(CW$displayItem\fR in x\- and y\-direction. .ie n .IP "($x, $y) = $displayItem\->\fIgetSkew()\fR;" 4 .el .IP "($x, \f(CW$y\fR) = \f(CW$displayItem\fR\->\fIgetSkew()\fR;" 4 .IX Item "($x, $y) = $displayItem->getSkew();" Returns x\- and y\-skew of \f(CW$displayItem\fR. .ie n .IP "$depth = $displayItem\->\fIgetDepth()\fR;" 4 .el .IP "\f(CW$depth\fR = \f(CW$displayItem\fR\->\fIgetDepth()\fR;" 4 .IX Item "$depth = $displayItem->getDepth();" Returns Z\-order of \f(CW$displayItem\fR. .ie n .IP "$displayItem\->setMask($level);" 4 .el .IP "\f(CW$displayItem\fR\->setMask($level);" 4 .IX Item "$displayItem->setMask($level);" Sets a mask level: display items with lower or equal depth are masked, any other display items are not masked. Use \fIsetDepth()\fR to control desired masking. .ie n .IP "$displayItem\->\fIendMask()\fR" 4 .el .IP "\f(CW$displayItem\fR\->\fIendMask()\fR" 4 .IX Item "$displayItem->endMask()" End masking started by prior \fIsetMask()\fR call. .ie n .IP "$displayItem\->addAction( $action, $flags )" 4 .el .IP "\f(CW$displayItem\fR\->addAction( \f(CW$action\fR, \f(CW$flags\fR )" 4 .IX Item "$displayItem->addAction( $action, $flags )" Add \f(CW$action\fR, an object of SWF::Action class. The flags are exported from SWF::Constants. .Sp .Vb 9 \& SWFACTION_ONLOAD \& SWFACTION_ENTERFRAME \& SWFACTION_UNLOAD \& SWFACTION_MOUSEMOVE \& SWFACTION_MOUSEDOWN \& SWFACTION_MOUSEUP \& SWFACTION_KEYDOWN \& SWFACTION_KEYUP \& SWFACTION_DATA .Ve .Sp Using this flags you have control at which events the action will run. .ie n .IP "$displayItem\->setBlendMode($mode)" 4 .el .IP "\f(CW$displayItem\fR\->setBlendMode($mode)" 4 .IX Item "$displayItem->setBlendMode($mode)" Set an alternative blend mode instead of default alpha blend. Possible modes are: .Sp .Vb 10 \& SWFBLEND_MODE_NULL \& SWFBLEND_MODE_NORMAL \& SWFBLEND_MODE_LAYER \& SWFBLEND_MODE_MULT \& SWFBLEND_MODE_SCREEN \& SWFBLEND_MODE_DARKEN \& SWFBLEND_MODE_LIGHTEN \& SWFBLEND_MODE_ADD \& SWFBLEND_MODE_SUB \& SWFBLEND_MODE_DIFF \& SWFBLEND_MODE_INV \& SWFBLEND_MODE_ALPHA \& SWFBLEND_MODE_ERASE \& SWFBLEND_MODE_OVERLAY \& SWFBLEND_MODE_HARDLIGHT .Ve .Sp Here comes some demonstration code: .Sp .Vb 10 \& use SWF::Constants qw(:DisplayItem); \& # .... \& $sh=new SWF::Shape(); \& $fill = $sh\->addFill(255, 0, 0, 255); # red \& $sh\->setRightFill($fill); \& $sh\->drawLine(440, 0); \& $sh\->drawLine(0, 380); \& $sh\->drawLine(\-440, 0); \& $sh\->drawLine(0, \-380); \& # \& $sh2=new SWF::Shape(); \& $fill2 = $sh2\->addFill(0, 255, 0, 255); # green \& $sh2\->setRightFill($fill2); \& $sh2\->drawLine(240, 0); \& $sh2\->drawLine(0, 280); \& $sh2\->drawLine(\-240, 0); \& $sh2\->drawLine(0, \-280); \& \& $di=$m\->add($sh); \& $di2=$m\->add($sh2); \& # $di2\->setBlendMode( SWFBLEND_MODE_NORMAL); # would be green ( as you have expected ) \& $di2\->setBlendMode( SWFBLEND_MODE_ADD); # y e l l o w ( surprising, a litle bit ) .Ve .ie n .IP "$displayItem\->cacheAsBitmap($flag)" 4 .el .IP "\f(CW$displayItem\fR\->cacheAsBitmap($flag)" 4 .IX Item "$displayItem->cacheAsBitmap($flag)" Set a flag (value 0 or 1) showing the character can be cached as a bitmap. This might improve rendering speed, if the object does no change often. This feature is available for \s-1SWF\s0 version >= 8 only. .ie n .IP "$displayItem\->\fIflush()\fR" 4 .el .IP "\f(CW$displayItem\fR\->\fIflush()\fR" 4 .IX Item "$displayItem->flush()" Writes the SWF::DisplayItem object immediately to the blocklist. Usually \s-1MING\s0 waits with writing a display item until a frame is closed through a \fInextFrame()\fR call, because a display items state could be altered for the current frame. By using the \fIflush()\fR method \s-1MING\s0 does not wait and writes the frame immediately. Therefore an user can influence the swf tag order. Changing a display items state after calling \fIflush()\fR takes effect in the next frame. .ie n .IP "$matrix = $displayItem\->\fIgetMatrix()\fR" 4 .el .IP "\f(CW$matrix\fR = \f(CW$displayItem\fR\->\fIgetMatrix()\fR" 4 .IX Item "$matrix = $displayItem->getMatrix()" Returns an associated SWF::Matrix object. .ie n .IP "$character = $displayItem\->\fIgetCharacter()\fR" 4 .el .IP "\f(CW$character\fR = \f(CW$displayItem\fR\->\fIgetCharacter()\fR" 4 .IX Item "$character = $displayItem->getCharacter()" Returns the associated SWF::Character object. .ie n .IP "$displayItem\->addFilter( $filter )" 4 .el .IP "\f(CW$displayItem\fR\->addFilter( \f(CW$filter\fR )" 4 .IX Item "$displayItem->addFilter( $filter )" Process the DisplayItem object thru a prepared filter: an object of SWF::Filter class, e.g. BlurFilter or DropShadowFilter. Filters are available since player version 8. .ie n .IP "$displayItem\->setCXform( $cxform )" 4 .el .IP "\f(CW$displayItem\fR\->setCXform( \f(CW$cxform\fR )" 4 .IX Item "$displayItem->setCXform( $cxform )" Process the DisplayItem object thru \f(CW$cxform:\fR a prepared color transformation object of SWF::CXform class. .SH "AUTHOR" .IX Header "AUTHOR" Soheil Seyfaie (soheil \s-1AT\s0 users.sourceforge.net) Peter Liscovius Albrecht Kleine .SH "SEE ALSO" .IX Header "SEE ALSO" \&\s-1SWF\s0, SWF::Button, SWF::Movie, SWF::MovieClip, SWF::Shape, SWF::Text, SWF::TextField, SWF::Filter, SWF::CXform, SWF::Matrix, SWF::Action, SWF::Morph, SWF::Character, SWF::Constants