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Always turn off hyphenation; it makes .\" way too many mistakes in technical documents. .if n .ad l .nh .SH "NAME" SWF::ButtonRecord \- SWF Button Helper Class .SH "SYNOPSIS" .IX Header "SYNOPSIS" .Vb 8 \& use SWF::ButtonRecord; \& use SWF::Button; \& use SWF::Constants qw(:Button); \& # create button and a shape here.. \& # and then: \& $buttonrecord = $button\->addCharacter($my_shape, SWFBUTTON_DOWN); \& $buttonrecord\->scale(0.5,0.5); \& $buttonrecord\->move(50,50); .Ve .SH "DESCRIPTION" .IX Header "DESCRIPTION" Adding a character shape to an object of SWF::Button class will give you access to an SWF::ButtonRecord object. This is useful for further changes by using the declared methods below. So SWF::ButtonRecord objects are a comparable counterpart to SWF::Displayitem objects. Just like them there is no constructor method available. .SH "METHODS" .IX Header "METHODS" .ie n .IP "$buttonRecord\->moveTo($x, $y)" 4 .el .IP "\f(CW$buttonRecord\fR\->moveTo($x, \f(CW$y\fR)" 4 .IX Item "$buttonRecord->moveTo($x, $y)" Move ButtonRecord to ($x, \f(CW$y\fR). .ie n .IP "$buttonRecord\->move($x, $y)" 4 .el .IP "\f(CW$buttonRecord\fR\->move($x, \f(CW$y\fR)" 4 .IX Item "$buttonRecord->move($x, $y)" Displace ButtonRecord by ($x, \f(CW$y\fR). .ie n .IP "$buttonRecord\->scaleTo($x ,$y)" 4 .el .IP "\f(CW$buttonRecord\fR\->scaleTo($x ,$y)" 4 .IX Item "$buttonRecord->scaleTo($x ,$y)" Set ButtonRecord scale to \f(CW$x\fR in the x\-direction and \f(CW$y\fR in the y\-direction. .ie n .IP "$buttonRecord\->scale($x ,$y)" 4 .el .IP "\f(CW$buttonRecord\fR\->scale($x ,$y)" 4 .IX Item "$buttonRecord->scale($x ,$y)" Multiply ButtonRecord scale by \f(CW$x\fR in the x\-direction and \f(CW$y\fR in the y\-direction. .ie n .IP "$buttonRecord\->rotateTo($degrees)" 4 .el .IP "\f(CW$buttonRecord\fR\->rotateTo($degrees)" 4 .IX Item "$buttonRecord->rotateTo($degrees)" Set ButtonRecord rotation to \f(CW$degrees\fR. .ie n .IP "$buttonRecord\->rotate($degrees)" 4 .el .IP "\f(CW$buttonRecord\fR\->rotate($degrees)" 4 .IX Item "$buttonRecord->rotate($degrees)" Rotate ButtonRecord by \f(CW$degrees\fR. .ie n .IP "$buttonRecord\->skewX($x)" 4 .el .IP "\f(CW$buttonRecord\fR\->skewX($x)" 4 .IX Item "$buttonRecord->skewX($x)" Add \f(CW$x\fR to the current x\-skew. .ie n .IP "$buttonRecord\->skewXTo($x)" 4 .el .IP "\f(CW$buttonRecord\fR\->skewXTo($x)" 4 .IX Item "$buttonRecord->skewXTo($x)" Set x\-skew to \f(CW$x\fR. 1.0 is 45\-degree forward slant. More is more forward while less is more backward. .ie n .IP "$buttonRecord\->skewY($y)" 4 .el .IP "\f(CW$buttonRecord\fR\->skewY($y)" 4 .IX Item "$buttonRecord->skewY($y)" Add \f(CW$y\fR to the current y\-skew. .ie n .IP "$buttonRecord\->skewYTo($y)" 4 .el .IP "\f(CW$buttonRecord\fR\->skewYTo($y)" 4 .IX Item "$buttonRecord->skewYTo($y)" Set y\-skew to \f(CW$y\fR. 1.0 is 45\-degree upward slant. More is more upward while less is more downward. .ie n .IP "$buttonRecord\->setDepth($depth)" 4 .el .IP "\f(CW$buttonRecord\fR\->setDepth($depth)" 4 .IX Item "$buttonRecord->setDepth($depth)" Set Z\-order of ButtonRecord to \f(CW$depth\fR. .ie n .IP "$buttonRecord\->setBlendMode($mode)" 4 .el .IP "\f(CW$buttonRecord\fR\->setBlendMode($mode)" 4 .IX Item "$buttonRecord->setBlendMode($mode)" Set an alternative blend mode instead of default alpha blend. Possible modes are \s-1SWFBLEND_MODE_NORMAL\s0, \s-1SWFBLEND_MODE_LAYER\s0 etc. .ie n .IP "$buttonRecord\->addFilter($filter)" 4 .el .IP "\f(CW$buttonRecord\fR\->addFilter($filter)" 4 .IX Item "$buttonRecord->addFilter($filter)" Process the ButtonRecord object thru a prepared filter: an object of SWF::Filter class, e.g. BlurFilter or DropShadowFilter. Filters are available since player version 8. .SH "AUTHOR" .IX Header "AUTHOR" developers of ming ming.sourceforge.net, Albrecht Kleine .SH "SEE ALSO" .IX Header "SEE ALSO" \&\s-1SWF\s0, SWF::Button, SWF::DisplayItem, SWF::Filter, SWF::Movie, SWF::MovieClip