.TH vga_waitevent 3 "27 July 1997" "Svgalib (>= 1.2.11)" "Svgalib User Manual" .SH NAME vga_waitevent \- wait for various I/O events .SH SYNOPSIS .B "#include " .br .B "#include " .br .B "#include " .br .B "#include " .BI "int vga_waitevent(int " which ", fd_set *" input ", fd_set *" output .BI ", fd_set *" except ", struct timeval *" timeout) .SH DESCRIPTION This is the only function allowing you to wait for keyboard AND mouse events. It is based on the .BR select (2) library function, so for deep understanding of .B vga_waitevent() look at .BR select (2) as well. .I which can be 0 or logical ored together from .BR VGA_MOUSEEVENT " and " VGA_KEYEVENT . If you are interested in waiting for file descriptors having input available or being ready for new write data or being in an exceptional condition (urgent data arrived on a TCP stream) set the corresponding bits in the .B fd_set structures passed (see .BR select (3)). If you want .B vga_waitevent() to return after a timeout value pass a .B struct timeval with the desired value. If you are not interested in the corresponding events you may pass .B NULL for any of the pointers. If .B NULL is passed for .IB "timeout " vga_waitevent() will not time out but block until any of the other events occurs. If the integer returned is < 0 an error occurred. Check the global variable .B errno for details. If a value >= 0 is returned it is a bitmask constructed using .BR VGA_MOUSEEVENT " and " VGA_KEYEVENT to show which of these events occured. If any of these two occured the appropriate update functions are already called by .BR vga_waitevent() . vga_waitevent() operates in raw as well as non-raw keyboard mode. In the latter case use .BR vga_getch (3) not .BR vga_getkey (3) to read the newly arrived keys. Any of the file related conditions being met will be signalled by setting exactly the bits for files that met the conditions in the corresponding .B fd_set structures. If a .RB non- NULL .I timeout is passed the remaining time is written into it on return. If it is 0 a timeout occured. (again: cf. .BR select (2)) Therefore, depending on context, .BR vga_waitkey (3) may return 0 if only special, non svgalib, events occured. .SH EXAMPLES If you want to wait blocking for a keypress OR a mouse event use: .B vga_waitevent(VGA_MOUSEEVENT | VGA_KEYEVENT, NULL, NULL, NULL, NULL); If you want to wait for a keypress OR a mouse event but non-blocking use: .B "#include " .br .B "#include " .br .B "#include " .br .B "#include " .B struct timeval timeout; .br .B timeout.tv_sec = 0; .br .B timeout.tv_usec = 0; .br .B vga_waitevent(VGA_MOUSEEVENT | VGA_KEYEVENT, NULL, NULL, NULL, &timeout); You could do a similar thing by just calling .B mouse_update(); .br .B keyboard_update(); though. There is no such counterpart for the first example. Finally, there is a very nice .BR eventtest (6) demo showing most capabilities of .BR vga_waitevent() . .SH BUGS This function was introduced in 1.2.10. Unfortunately there was a typo in the first implementation which broke the case where .I input was .BR NULL . Though fixed in 1.2.11 for optimal portability pass an empty .B fd_set instead of .B NULL as first argument. When not running in background mode, that is, the svgalib applcation is suspended while the VC is switched away, it seems .B vga_waitevent gets stuck and does no longer timeout. It is not clear if this is an svgalib bug, kernel bug or general problem. .SH SEE ALSO .BR svgalib (7), .BR vgagl (7), .BR libvga.config (5), .BR eventtest (6), .BR mouse_getposition_6d (3), .BR mouse_getx (3), .BR mouse_update (3), .BR mouse_waitforupdate (3), .BR vga_getkey (3), .BR vga_getch (3) .SH AUTHOR This manual page was edited by Michael Weller . The exact source of the referenced function as well as of the original documentation is unknown. It is very likely that both are at least to some extent are due to Harm Hanemaayer . Occasionally this might be wrong. I hereby asked to be excused by the original author and will happily accept any additions or corrections to this first version of the svgalib manual.