.TH "SoTextureCoordinateObject" 3 "Wed May 23 2012" "Version 3.1.3" "Coin" \" -*- nroff -*- .ad l .nh .SH NAME SoTextureCoordinateObject \- .PP The \fBSoTextureCoordinateObject\fP class generates texture coordinates by\&.\&.\&. .PP FIXME: not implemented yet\&. pederb, 2005-04-20\&. .SH SYNOPSIS .br .PP .PP \fC#include \fP .PP Inherits \fBSoTextureCoordinateFunction\fP\&. .SS "Public Member Functions" .in +1c .ti -1c .RI "virtual \fBSoType\fP \fBgetTypeId\fP (void) const " .br .ti -1c .RI "\fBSoTextureCoordinateObject\fP (void)" .br .ti -1c .RI "virtual void \fBdoAction\fP (\fBSoAction\fP *action)" .br .ti -1c .RI "virtual void \fBGLRender\fP (\fBSoGLRenderAction\fP *action)" .br .ti -1c .RI "virtual void \fBpick\fP (\fBSoPickAction\fP *action)" .br .ti -1c .RI "virtual void \fBcallback\fP (\fBSoCallbackAction\fP *action)" .br .in -1c .SS "Static Public Member Functions" .in +1c .ti -1c .RI "static \fBSoType\fP \fBgetClassTypeId\fP (void)" .br .ti -1c .RI "static void \fBinitClass\fP (void)" .br .in -1c .SS "Public Attributes" .in +1c .ti -1c .RI "\fBSoSFVec4f\fP \fBfactorS\fP" .br .ti -1c .RI "\fBSoSFVec4f\fP \fBfactorT\fP" .br .ti -1c .RI "\fBSoSFVec4f\fP \fBfactorR\fP" .br .ti -1c .RI "\fBSoSFVec4f\fP \fBfactorQ\fP" .br .in -1c .SS "Protected Member Functions" .in +1c .ti -1c .RI "virtual const \fBSoFieldData\fP * \fBgetFieldData\fP (void) const " .br .ti -1c .RI "virtual \fB~SoTextureCoordinateObject\fP ()" .br .in -1c .SS "Static Protected Member Functions" .in +1c .ti -1c .RI "static const \fBSoFieldData\fP ** \fBgetFieldDataPtr\fP (void)" .br .in -1c .SH "Detailed Description" .PP The \fBSoTextureCoordinateObject\fP class generates texture coordinates by\&.\&.\&. .PP FIXME: not implemented yet\&. pederb, 2005-04-20\&. \fBFILE FORMAT/DEFAULTS:\fP .PP .nf TextureCoordinateObject { factorS 1 0 0 0 factorT 0 1 0 0 factorR 0 0 1 0 factorQ 0 0 0 1 } .fi .PP .SH "Constructor & Destructor Documentation" .PP .SS "SoTextureCoordinateObject::SoTextureCoordinateObject (void)" Constructor\&. .SS "SoTextureCoordinateObject::~SoTextureCoordinateObject ()\fC [protected]\fP, \fC [virtual]\fP" Destructor\&. .SH "Member Function Documentation" .PP .SS "\fBSoType\fP SoTextureCoordinateObject::getClassTypeId (void)\fC [static]\fP" This static method returns the \fBSoType\fP object associated with objects of this class\&. .PP Reimplemented from \fBSoTextureCoordinateFunction\fP\&. .SS "\fBSoType\fP SoTextureCoordinateObject::getTypeId (void) const\fC [virtual]\fP" Returns the type identification of an object derived from a class inheriting \fBSoBase\fP\&. This is used for run-time type checking and 'downward' casting\&. .PP Usage example: .PP .PP .nf void foo(SoNode * node) { if (node->getTypeId() == SoFile::getClassTypeId()) { SoFile * filenode = (SoFile *)node; // safe downward cast, knows the type } } .fi .PP .PP For application programmers wanting to extend the library with new nodes, engines, nodekits, draggers or others: this method needs to be overridden in \fIall\fP subclasses\&. This is typically done as part of setting up the full type system for extension classes, which is usually accomplished by using the pre-defined macros available through for instance Inventor/nodes/SoSubNode\&.h (SO_NODE_INIT_CLASS and SO_NODE_CONSTRUCTOR for node classes), \fBInventor/engines/SoSubEngine\&.h\fP (for engine classes) and so on\&. .PP For more information on writing Coin extensions, see the class documentation of the toplevel superclasses for the various class groups\&. .PP Reimplemented from \fBSoTextureCoordinateFunction\fP\&. .SS "const \fBSoFieldData\fP ** SoTextureCoordinateObject::getFieldDataPtr (void)\fC [static]\fP, \fC [protected]\fP" \fIThis API member is considered internal to the library, as it is not likely to be of interest to the application programmer\&.\fP .PP Reimplemented from \fBSoTextureCoordinateFunction\fP\&. .SS "const \fBSoFieldData\fP * SoTextureCoordinateObject::getFieldData (void) const\fC [protected]\fP, \fC [virtual]\fP" Returns a pointer to the class-wide field data storage object for this instance\&. If no fields are present, returns \fCNULL\fP\&. .PP Reimplemented from \fBSoTextureCoordinateFunction\fP\&. .SS "void SoTextureCoordinateObject::initClass (void)\fC [static]\fP" Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system\&. .PP Reimplemented from \fBSoTextureCoordinateFunction\fP\&. .SS "void SoTextureCoordinateObject::doAction (\fBSoAction\fP *action)\fC [virtual]\fP" This function performs the typical operation of a node for any action\&. .PP Reimplemented from \fBSoNode\fP\&. .SS "void SoTextureCoordinateObject::GLRender (\fBSoGLRenderAction\fP *action)\fC [virtual]\fP" Action method for the \fBSoGLRenderAction\fP\&. .PP This is called during rendering traversals\&. Nodes influencing the rendering state in any way or who wants to throw geometry primitives at OpenGL overrides this method\&. .PP Reimplemented from \fBSoNode\fP\&. .SS "void SoTextureCoordinateObject::pick (\fBSoPickAction\fP *action)\fC [virtual]\fP" Action method for \fBSoPickAction\fP\&. .PP Does common processing for \fBSoPickAction\fP \fIaction\fP instances\&. .PP Reimplemented from \fBSoNode\fP\&. .SS "void SoTextureCoordinateObject::callback (\fBSoCallbackAction\fP *action)\fC [virtual]\fP" Action method for \fBSoCallbackAction\fP\&. .PP Simply updates the state according to how the node behaves for the render action, so the application programmer can use the \fBSoCallbackAction\fP for extracting information about the scene graph\&. .PP Reimplemented from \fBSoNode\fP\&. .SH "Member Data Documentation" .PP .SS "\fBSoSFVec3f\fP SoTextureCoordinateObject::factorS" FIXME doc\&. .SS "\fBSoSFVec3f\fP SoTextureCoordinateObject::factorT" FIXME doc\&. .SS "\fBSoSFVec3f\fP SoTextureCoordinateObject::factorR" FIXME doc\&. .SS "\fBSoSFVec3f\fP SoTextureCoordinateObject::factorQ" FIXME doc\&. .SH "Author" .PP Generated automatically by Doxygen for Coin from the source code\&.