NAME¶
TextEditor - basic unstructured text editing
SYNOPSIS¶
#include <InterViews/texteditor.h>
DESCRIPTION¶
A TextEditor is an interactor that provides an interactive interface for simple
text editing of a TextBuffer. TextEditor uses an editing model based on a
single current selection. Editing operations operate on the text in the
selection, alter the position or size of the selection, or scroll the display
to view other parts of the text. TextEditor interprets a perspective for
interactive scrolling using a scroller.
TextEditor does not provide a default set of keyboard bindings. You can
implement the key bindings you desire by subclassing and redefining the Handle
operation or by handling keyboard events in an entirely separate class.
PUBLIC OPERATIONS¶
- TextEditor(int rows, int cols, int tabsize, int
highlight)
- ~TextEditor()
- Create or destroy an instance of TextEditor. The natural
size of a TextEditor is specified by rows and columns. The
TextEditor will be tall enough to display rows lines of text in the
current font, and it will be wide enough to display columns
characters. For proportionally-spaced fonts, the width of the character
'n' is taken to be representative. Tab characters in the text are expanded
to multiples of tabsize character widths. The current selection
highlighted with the text style highlight.
- void Edit(TextBuffer*, int index = 0)
- Specify the text buffer to edit. A text buffer must be
specified before the TextEditor is displayed. The optional index
parameter specifies the initial selection point. If necessary, the
TextEditor is scrolled so that the selection point is visible.
- int Dot()
- int Mark()
- The current selection is bounded by two indices into the
text buffer. By convention these indices are called dot and mark. Dot is
the position at which text will be inserted and deleted. Mark locates the
end of the selection that moves as the selection is modified. When the
selection is empty (an insertion point), dot and mark are equal.
- void InsertText(const char* string, int count)
- void DeleteText(int count)
- void DeleteSelection()
- Edit the text buffer at the current selection. InsertText
inserts count characters from string after dot. The selection becomes an
insertion point following the newly inserted text. DeleteText deletes
count characters at dot. If count is positive, the characters following
dot are deleted; if count is negative the characters before dot are
deleted. The selection becomes an insertion point in the place of the
deleted text. DeleteSelection deletes the text between dot and mark,
changing the selection to an insertion point.
- void BackwardCharacter(int count)
- void ForwardCharacter(int count)
- void BackwardLine(int count)
- void ForwardLine(int count)
- void BackwardWord(int count)
- void ForwardWord(int count)
- void BackwardPage(int count)
- void ForwardPage(int count)
- Move the current selection forward or backward by the
specified number of the specified units. The default movement is one unit.
The selection is not moved before the beginning of after the end of the
text.
- void BeginningOfLine()
- void EndOfLine()
- void BeginningOfWord()
- void EndOfWord()
- void BeginningOfSelection()
- void EndOfSelection()
- void BeginningOfText()
- void EndOfText()
- Move the current selection forwards or backwards to the
specified feature of the text.
- void ScrollToSelection(boolean always = false)
- void SetScrollAlignment(Alignment)
- Alignment GetScrollAlignment()
- ScrollToSelction scrolls the display so that dot will be
visible. If dot is currently visible and always is false, no
scrolling takes place; if dot is not visible or always is true, the
display is scrolled so that dot will be positioned as close as possible to
the position specified by SetScrollAlignment. GetScrollAlignment returns
the current scroll alignment. The default alignment is Center.
- void ScrollToView(Coord x, Coord y)
- void ScrollBy(Coord dx, Coord dy)
- ScrollToView scrolls the display so that the text currently
at the position ( x, y) will be visible. If the specified
point is currently visible, no scrolling takes place. ScrollBy specifies
an amount by which to scroll the display. Positive values scroll the
display upwards and to the right. In each case, the final position of the
display is limited so that some text will be visible.
- void GrabScroll(Event&)
- void RateScroll(Event&)
- Initiate grab scrolling or rate scrolling. Once called,
GrabScroll (RateScroll) polls the current mouse position as long as the
middle (right) button is pressed. As GrabScroll polls, it scrolls the text
to follow the mouse position, making it appear as though the user is
dragging the text itself. Each time RateScroll polls the mouse, it scrolls
the text by an amount corresponding to the differential between the
current and initial mouse positions. This creates the illusion of a
joystick interface: the further away the mouse is from its initial
position, the greater the scrolling increment and the faster the text
appears to scroll; scrolling slows down, stops, and reverses direction as
the user drags the mouse back towards and past the initial position.
- void Select(int dot)
- void Select(int dot, int mark)
- void SelectMore(int mark)
- void SelectAll()
- Modify the current selection in terms of text indices. With
a single parameter, Select moves both dot and mark to the specified index.
With two parameters, dot and mark can be controlled independently.
SelectMore leaves dot unchanged and moves mark. SelectAll sets dot to the
end of the text and mark to the beginning.
- int Locate(Coord x, Coord y)
- Return the text index most closely matching the point
(x, y).
SEE ALSO¶
Interactor(2I), TextBuffer(3I)