.TH "SoSpotLight" 3 "Sat Oct 12 2013" "Version 4.0.0a" "Coin" \" -*- nroff -*- .ad l .nh .SH NAME SoSpotLight \- .PP The \fBSoSpotLight\fP class is a node type for light sources with a cone shaped lightvolume\&. .PP Spotlights are light sources with a position and a direction\&. They can be thought of as a pointlight with a lampshade\&. .SH SYNOPSIS .br .PP .PP \fC#include \fP .PP Inherits \fBSoLight\fP\&. .PP Inherited by \fBSoShadowSpotLight\fP, and \fBSoSpotLightManip\fP\&. .SS "Public Member Functions" .in +1c .ti -1c .RI "virtual \fBSoType\fP \fBgetTypeId\fP (void) const " .br .RI "\fIReturns the type identification of an object derived from a class inheriting \fBSoBase\fP\&. This is used for run-time type checking and 'downward' casting\&. \fP" .ti -1c .RI "\fBSoSpotLight\fP (void)" .br .ti -1c .RI "virtual void \fBGLRender\fP (\fBSoGLRenderAction\fP *action)" .br .in -1c .SS "Static Public Member Functions" .in +1c .ti -1c .RI "static \fBSoType\fP \fBgetClassTypeId\fP (void)" .br .RI "\fIThis static method returns the \fBSoType\fP object associated with objects of this class\&. \fP" .ti -1c .RI "static void \fBinitClass\fP (void)" .br .RI "\fISets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system\&. \fP" .in -1c .SS "Public Attributes" .in +1c .ti -1c .RI "\fBSoSFVec3f\fP \fBlocation\fP" .br .ti -1c .RI "\fBSoSFVec3f\fP \fBdirection\fP" .br .ti -1c .RI "\fBSoSFFloat\fP \fBdropOffRate\fP" .br .ti -1c .RI "\fBSoSFFloat\fP \fBcutOffAngle\fP" .br .in -1c .SS "Protected Member Functions" .in +1c .ti -1c .RI "virtual const \fBSoFieldData\fP * \fBgetFieldData\fP (void) const " .br .ti -1c .RI "virtual \fB~SoSpotLight\fP ()" .br .in -1c .SS "Static Protected Member Functions" .in +1c .ti -1c .RI "static const \fBSoFieldData\fP ** \fBgetFieldDataPtr\fP (void)" .br .in -1c .SS "Additional Inherited Members" .SH "Detailed Description" .PP The \fBSoSpotLight\fP class is a node type for light sources with a cone shaped lightvolume\&. .PP Spotlights are light sources with a position and a direction\&. They can be thought of as a pointlight with a lampshade\&. See also documentation of parent class for important information regarding light sources in general\&. .PP \fBFILE FORMAT/DEFAULTS:\fP .PP .nf SpotLight { on TRUE intensity 1 color 1 1 1 location 0 0 1 direction 0 0 -1 dropOffRate 0 cutOffAngle 0\&.78539819 } .fi .PP .PP \fBSee Also:\fP .RS 4 \fBSoSpotLight\fP .RE .PP .SH "Constructor & Destructor Documentation" .PP .SS "SoSpotLight::SoSpotLight (void)" Constructor\&. .SS "SoSpotLight::~SoSpotLight ()\fC [protected]\fP, \fC [virtual]\fP" Destructor\&. .SH "Member Function Documentation" .PP .SS "\fBSoType\fP SoSpotLight::getTypeId (void) const\fC [virtual]\fP" .PP Returns the type identification of an object derived from a class inheriting \fBSoBase\fP\&. This is used for run-time type checking and 'downward' casting\&. Usage example: .PP .PP .nf void foo(SoNode * node) { if (node->getTypeId() == SoFile::getClassTypeId()) { SoFile * filenode = (SoFile *)node; // safe downward cast, knows the type } } .fi .PP .PP For application programmers wanting to extend the library with new nodes, engines, nodekits, draggers or others: this method needs to be overridden in \fIall\fP subclasses\&. This is typically done as part of setting up the full type system for extension classes, which is usually accomplished by using the pre-defined macros available through for instance \fBInventor/nodes/SoSubNode\&.h\fP (SO_NODE_INIT_CLASS and SO_NODE_CONSTRUCTOR for node classes), Inventor/engines/SoSubEngine\&.h (for engine classes) and so on\&. .PP For more information on writing Coin extensions, see the class documentation of the toplevel superclasses for the various class groups\&. .PP Reimplemented from \fBSoLight\fP\&. .PP Reimplemented in \fBSoSpotLightManip\fP, and \fBSoShadowSpotLight\fP\&. .SS "const \fBSoFieldData\fP ** SoSpotLight::getFieldDataPtr (void)\fC [static]\fP, \fC [protected]\fP" \fIThis API member is considered internal to the library, as it is not likely to be of interest to the application programmer\&.\fP .PP Reimplemented from \fBSoLight\fP\&. .PP Reimplemented in \fBSoSpotLightManip\fP, and \fBSoShadowSpotLight\fP\&. .SS "const \fBSoFieldData\fP * SoSpotLight::getFieldData (void) const\fC [protected]\fP, \fC [virtual]\fP" Returns a pointer to the class-wide field data storage object for this instance\&. If no fields are present, returns \fCNULL\fP\&. .PP Reimplemented from \fBSoLight\fP\&. .PP Reimplemented in \fBSoSpotLightManip\fP, and \fBSoShadowSpotLight\fP\&. .SS "void SoSpotLight::GLRender (\fBSoGLRenderAction\fP *action)\fC [virtual]\fP" Action method for the \fBSoGLRenderAction\fP\&. .PP This is called during rendering traversals\&. Nodes influencing the rendering state in any way or who wants to throw geometry primitives at OpenGL overrides this method\&. .PP Reimplemented from \fBSoNode\fP\&. .PP Reimplemented in \fBSoSpotLightManip\fP, and \fBSoShadowSpotLight\fP\&. .SH "Member Data Documentation" .PP .SS "\fBSoSFVec3f\fP SoSpotLight::location" 3D position of light source\&. Default position is <0, 0, 1>\&. .SS "\fBSoSFVec3f\fP SoSpotLight::direction" Direction vector, where the light is pointing\&. Default is to point along the negative z-axis\&. .SS "\fBSoSFFloat\fP SoSpotLight::dropOffRate" The rate of intensity drop-off from the ray along the direction vector\&. Value must be between 0\&.0 (equal intensity for the whole cone of light), to 1\&.0 (a narrow intensity ray)\&. .PP Default value is 0\&.0\&. .SS "\fBSoSFFloat\fP SoSpotLight::cutOffAngle" The angle in radians from the direction vector where there will be no light outside (i\&.e\&. the angle of the 'lampshade')\&. Default value is PI/4\&.0 (i\&.e\&. 45°)\&. The value of this field will be clamped to [0\&.0, PI/2] before it is used\&. .SH "Author" .PP Generated automatically by Doxygen for Coin from the source code\&.