.TH "SoJackManip" 3 "Sat Oct 12 2013" "Version 4.0.0a" "Coin" \" -*- nroff -*- .ad l .nh .SH NAME SoJackManip \- .PP The \fBSoJackManip\fP wraps an \fBSoJackDragger\fP for convenience\&. .PP .SH SYNOPSIS .br .PP .PP \fC#include \fP .PP Inherits \fBSoTransformManip\fP\&. .SS "Public Member Functions" .in +1c .ti -1c .RI "virtual \fBSoType\fP \fBgetTypeId\fP (void) const " .br .RI "\fIReturns the type identification of an object derived from a class inheriting \fBSoBase\fP\&. This is used for run-time type checking and 'downward' casting\&. \fP" .ti -1c .RI "\fBSoJackManip\fP (void)" .br .in -1c .SS "Static Public Member Functions" .in +1c .ti -1c .RI "static \fBSoType\fP \fBgetClassTypeId\fP (void)" .br .RI "\fIThis static method returns the \fBSoType\fP object associated with objects of this class\&. \fP" .ti -1c .RI "static void \fBinitClass\fP (void)" .br .RI "\fISets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system\&. \fP" .in -1c .SS "Protected Member Functions" .in +1c .ti -1c .RI "virtual const \fBSoFieldData\fP * \fBgetFieldData\fP (void) const " .br .ti -1c .RI "virtual \fB~SoJackManip\fP (void)" .br .in -1c .SS "Static Protected Member Functions" .in +1c .ti -1c .RI "static const \fBSoFieldData\fP ** \fBgetFieldDataPtr\fP (void)" .br .in -1c .SS "Additional Inherited Members" .SH "Detailed Description" .PP The \fBSoJackManip\fP wraps an \fBSoJackDragger\fP for convenience\&. .PP .PP The manipulator class takes care of wrapping up the \fBSoJackDragger\fP in a simple and convenient API for the application programmer, making it automatically surround the geometry it influences and taking care of the book-keeping routines for it's interaction with the relevant fields of an \fBSoTransformation\fP node\&. .SH "Constructor & Destructor Documentation" .PP .SS "SoJackManip::SoJackManip (void)" Default constructor\&. Allocates an \fBSoCenterballDragger\fP and an \fBSoSurroundScale\fP node to surround the geometry within our part of the scenegraph\&. .SS "SoJackManip::~SoJackManip (void)\fC [protected]\fP, \fC [virtual]\fP" Destructor\&. .SH "Member Function Documentation" .PP .SS "\fBSoType\fP SoJackManip::getTypeId (void) const\fC [virtual]\fP" .PP Returns the type identification of an object derived from a class inheriting \fBSoBase\fP\&. This is used for run-time type checking and 'downward' casting\&. Usage example: .PP .PP .nf void foo(SoNode * node) { if (node->getTypeId() == SoFile::getClassTypeId()) { SoFile * filenode = (SoFile *)node; // safe downward cast, knows the type } } .fi .PP .PP For application programmers wanting to extend the library with new nodes, engines, nodekits, draggers or others: this method needs to be overridden in \fIall\fP subclasses\&. This is typically done as part of setting up the full type system for extension classes, which is usually accomplished by using the pre-defined macros available through for instance \fBInventor/nodes/SoSubNode\&.h\fP (SO_NODE_INIT_CLASS and SO_NODE_CONSTRUCTOR for node classes), Inventor/engines/SoSubEngine\&.h (for engine classes) and so on\&. .PP For more information on writing Coin extensions, see the class documentation of the toplevel superclasses for the various class groups\&. .PP Reimplemented from \fBSoTransformManip\fP\&. .SS "const \fBSoFieldData\fP ** SoJackManip::getFieldDataPtr (void)\fC [static]\fP, \fC [protected]\fP" \fIThis API member is considered internal to the library, as it is not likely to be of interest to the application programmer\&.\fP .PP Reimplemented from \fBSoTransformManip\fP\&. .SS "const \fBSoFieldData\fP * SoJackManip::getFieldData (void) const\fC [protected]\fP, \fC [virtual]\fP" Returns a pointer to the class-wide field data storage object for this instance\&. If no fields are present, returns \fCNULL\fP\&. .PP Reimplemented from \fBSoTransformManip\fP\&. .SH "Author" .PP Generated automatically by Doxygen for Coin from the source code\&.