.TH "SoGLShadowCullingElement" 3 "Sat Oct 12 2013" "Version 4.0.0a" "Coin" \" -*- nroff -*- .ad l .nh .SH NAME SoGLShadowCullingElement \- .PP The \fBSoGLShadowCullingElement\fP class is yet to be documented\&. .PP FIXME: write doc\&. .SH SYNOPSIS .br .PP .PP Inherits \fBSoInt32Element\fP\&. .SS "Public Types" .in +1c .ti -1c .RI "enum \fBMode\fP { \fBAS_IS_CULLING\fP, \fBFRONT_FACE_CULLING\fP, \fBNO_CULLING\fP }" .br .in -1c .SS "Public Member Functions" .in +1c .ti -1c .RI "virtual void \fBinit\fP (\fBSoState\fP *state)" .br .RI "\fIFIXME: write doc\&. \fP" .ti -1c .RI "virtual void \fBpush\fP (\fBSoState\fP *state)" .br .ti -1c .RI "virtual void \fBpop\fP (\fBSoState\fP *state, const \fBSoElement\fP *prevTopElement)" .br .ti -1c .RI "virtual void \fBsetElt\fP (int32_t value)" .br .RI "\fIFIXME: write doc\&. \fP" .in -1c .SS "Static Public Member Functions" .in +1c .ti -1c .RI "static \fBSoType\fP \fBgetClassTypeId\fP (void)" .br .ti -1c .RI "static int \fBgetClassStackIndex\fP (void)" .br .ti -1c .RI "static void * \fBcreateInstance\fP (void)" .br .ti -1c .RI "static void \fBinitClass\fP (void)" .br .ti -1c .RI "static void \fBset\fP (\fBSoState\fP *const state, \fBSoNode\fP *const node, const int mode)" .br .RI "\fIFIXME: write doc\&. \fP" .ti -1c .RI "static int \fBget\fP (\fBSoState\fP *const state)" .br .RI "\fIFIXME: write doc\&. \fP" .ti -1c .RI "static int \fBgetDefault\fP (void)" .br .RI "\fIFIXME: write doc\&. \fP" .in -1c .SS "Protected Member Functions" .in +1c .ti -1c .RI "virtual \fB~SoGLShadowCullingElement\fP ()" .br .in -1c .SS "Additional Inherited Members" .SH "Detailed Description" .PP The \fBSoGLShadowCullingElement\fP class is yet to be documented\&. .PP FIXME: write doc\&. \fBSince:\fP .RS 4 Coin 2\&.5 .RE .PP .SH "Member Enumeration Documentation" .PP .SS "enum \fBSoGLShadowCullingElement::Mode\fP" FIXME: write doc\&. .SH "Constructor & Destructor Documentation" .PP .SS "SoGLShadowCullingElement::~SoGLShadowCullingElement (void)\fC [protected]\fP, \fC [virtual]\fP" The destructor\&. .SH "Member Function Documentation" .PP .SS "\fBSoType\fP SoGLShadowCullingElement::getClassTypeId (void)\fC [static]\fP" This static method returns the class type\&. .PP Reimplemented from \fBSoInt32Element\fP\&. .SS "int SoGLShadowCullingElement::getClassStackIndex (void)\fC [static]\fP" This static method returns the state stack index for the class\&. .PP Reimplemented from \fBSoInt32Element\fP\&. .SS "void * SoGLShadowCullingElement::createInstance (void)\fC [static]\fP" \fIThis API member is considered internal to the library, as it is not likely to be of interest to the application programmer\&.\fP .SS "void SoGLShadowCullingElement::initClass (void)\fC [static]\fP" Initialize relevant common data for all instances, like the type system\&. .PP Reimplemented from \fBSoInt32Element\fP\&. .SS "void SoGLShadowCullingElement::push (\fBSoState\fP *state)\fC [virtual]\fP" This method is called every time a new element is required in one of the stacks\&. This happens when a writable element is requested, using \fBSoState::getElement()\fP or indirectly \fBSoElement::getElement()\fP, and the depth of the current element is less than the state depth\&. .PP Override this method if your element needs to copy data from the previous top of stack\&. The \fBpush()\fP method is called on the new element, and the previous element can be found using \fBSoElement::getNextInStack()\fP\&. .PP Reimplemented from \fBSoElement\fP\&. .SS "void SoGLShadowCullingElement::pop (\fBSoState\fP *state, const \fBSoElement\fP *prevTopElement)\fC [virtual]\fP" This method is callled when the state is popped, and the depth of the element is bigger than the current state depth\&. \fBpop()\fP is called on the new top of stack, and a pointer to the previous top of stack is passed in \fIprevTopElement\fP\&. .PP Override this method if you need to copy some state information from the previous top of stack\&. .PP Reimplemented from \fBSoElement\fP\&. .SH "Author" .PP Generated automatically by Doxygen for Coin from the source code\&.