.TH "SoBlinker" 3 "Sat Oct 12 2013" "Version 4.0.0a" "Coin" \" -*- nroff -*- .ad l .nh .SH NAME SoBlinker \- .PP The \fBSoBlinker\fP class is a cycling switch node\&. .PP This switch node cycles its children \fBSoBlinker::speed\fP number of times per second\&. If the node has only one child, it will be cycled on and off\&. Cycling can be turned off using the \fBSoBlinker::on\fP field, and the node then behaves like a normal \fBSoSwitch\fP node\&. .SH SYNOPSIS .br .PP .PP \fC#include \fP .PP Inherits \fBSoSwitch\fP\&. .SS "Public Member Functions" .in +1c .ti -1c .RI "virtual \fBSoType\fP \fBgetTypeId\fP (void) const " .br .RI "\fIReturns the type identification of an object derived from a class inheriting \fBSoBase\fP\&. This is used for run-time type checking and 'downward' casting\&. \fP" .ti -1c .RI "\fBSoBlinker\fP (void)" .br .ti -1c .RI "virtual void \fBgetBoundingBox\fP (\fBSoGetBoundingBoxAction\fP *action)" .br .ti -1c .RI "virtual void \fBwrite\fP (\fBSoWriteAction\fP *action)" .br .in -1c .SS "Static Public Member Functions" .in +1c .ti -1c .RI "static \fBSoType\fP \fBgetClassTypeId\fP (void)" .br .RI "\fIThis static method returns the \fBSoType\fP object associated with objects of this class\&. \fP" .ti -1c .RI "static void \fBinitClass\fP (void)" .br .RI "\fISets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system\&. \fP" .in -1c .SS "Public Attributes" .in +1c .ti -1c .RI "\fBSoSFFloat\fP \fBspeed\fP" .br .ti -1c .RI "\fBSoSFBool\fP \fBon\fP" .br .in -1c .SS "Protected Member Functions" .in +1c .ti -1c .RI "virtual const \fBSoFieldData\fP * \fBgetFieldData\fP (void) const " .br .ti -1c .RI "virtual \fB~SoBlinker\fP ()" .br .ti -1c .RI "virtual void \fBnotify\fP (\fBSoNotList\fP *nl)" .br .in -1c .SS "Static Protected Member Functions" .in +1c .ti -1c .RI "static const \fBSoFieldData\fP ** \fBgetFieldDataPtr\fP (void)" .br .in -1c .SS "Additional Inherited Members" .SH "Detailed Description" .PP The \fBSoBlinker\fP class is a cycling switch node\&. .PP This switch node cycles its children \fBSoBlinker::speed\fP number of times per second\&. If the node has only one child, it will be cycled on and off\&. Cycling can be turned off using the \fBSoBlinker::on\fP field, and the node then behaves like a normal \fBSoSwitch\fP node\&. \fBFILE FORMAT/DEFAULTS:\fP .PP .nf Blinker { whichChild -1 speed 1 on TRUE } .fi .PP .SH "Constructor & Destructor Documentation" .PP .SS "SoBlinker::SoBlinker (void)" Constructor\&. .SS "SoBlinker::~SoBlinker ()\fC [protected]\fP, \fC [virtual]\fP" Destructor\&. .SH "Member Function Documentation" .PP .SS "\fBSoType\fP SoBlinker::getTypeId (void) const\fC [virtual]\fP" .PP Returns the type identification of an object derived from a class inheriting \fBSoBase\fP\&. This is used for run-time type checking and 'downward' casting\&. Usage example: .PP .PP .nf void foo(SoNode * node) { if (node->getTypeId() == SoFile::getClassTypeId()) { SoFile * filenode = (SoFile *)node; // safe downward cast, knows the type } } .fi .PP .PP For application programmers wanting to extend the library with new nodes, engines, nodekits, draggers or others: this method needs to be overridden in \fIall\fP subclasses\&. This is typically done as part of setting up the full type system for extension classes, which is usually accomplished by using the pre-defined macros available through for instance \fBInventor/nodes/SoSubNode\&.h\fP (SO_NODE_INIT_CLASS and SO_NODE_CONSTRUCTOR for node classes), Inventor/engines/SoSubEngine\&.h (for engine classes) and so on\&. .PP For more information on writing Coin extensions, see the class documentation of the toplevel superclasses for the various class groups\&. .PP Reimplemented from \fBSoSwitch\fP\&. .SS "const \fBSoFieldData\fP ** SoBlinker::getFieldDataPtr (void)\fC [static]\fP, \fC [protected]\fP" \fIThis API member is considered internal to the library, as it is not likely to be of interest to the application programmer\&.\fP .PP Reimplemented from \fBSoSwitch\fP\&. .SS "const \fBSoFieldData\fP * SoBlinker::getFieldData (void) const\fC [protected]\fP, \fC [virtual]\fP" Returns a pointer to the class-wide field data storage object for this instance\&. If no fields are present, returns \fCNULL\fP\&. .PP Reimplemented from \fBSoSwitch\fP\&. .SS "void SoBlinker::getBoundingBox (\fBSoGetBoundingBoxAction\fP *action)\fC [virtual]\fP" Action method for the \fBSoGetBoundingBoxAction\fP\&. .PP Calculates bounding box and center coordinates for node and modifies the values of the \fIaction\fP to encompass the bounding box for this node and to shift the center point for the scene more towards the one for this node\&. .PP Nodes influencing how geometry nodes calculates their bounding box also overrides this method to change the relevant state variables\&. .PP Reimplemented from \fBSoSwitch\fP\&. .SS "void SoBlinker::write (\fBSoWriteAction\fP *action)\fC [virtual]\fP" Action method for \fBSoWriteAction\fP\&. .PP Writes out a node object, and any connected nodes, engines etc, if necessary\&. .PP Reimplemented from \fBSoSwitch\fP\&. .SS "void SoBlinker::notify (\fBSoNotList\fP *l)\fC [protected]\fP, \fC [virtual]\fP" Notifies all auditors for this instance when changes are made\&. .PP Reimplemented from \fBSoSwitch\fP\&. .SH "Member Data Documentation" .PP .SS "\fBSoSFFloat\fP SoBlinker::speed" Number of cycles per second\&. .SS "\fBSoSFBool\fP SoBlinker::on" Controls whether cycling is on or off\&. .SH "Author" .PP Generated automatically by Doxygen for Coin from the source code\&.