halftone - simple halftone pattern of moving mass points
halftone [-display host:display.screen] [-visual visual] [-window] [-root] [-count number] [-spacing number] [-sizefactor number] [-delay number] [-minmass number] [-maxmass number] [-minspeed number] [-maxspeed number] [-fps]
Draws the gravity force in each point on the screen seen through a halftone dot pattern. The gravity force is calculated from a set of moving mass points. View it from a distance for best effect.
- -visual visual
- Specify which visual to use. Legal values are the name of a visual class, or the id number (decimal or hex) of a specific visual.
- Draw on a newly-created window. This is the default.
- Draw on the root window.
- -count number
- How many mass points to move around. Default: 10
- -spacing number
- Distance between each halftone dot. Default: 14
- -sizefactor number
- How big each halftone dot should be drawn compared to the spacing value. Default: 1.5
- -minmass number
- The minimum mass of each mass point. Default: 0.001
- -maxmass number
- The maximum mass of each mass point. Default: 0.02
- -minspeed number
- The minimum speed of each mass point. Default: 0.001
- -maxspeed number
- The maximum speed of each mass point. Default: 0.02 -delay number Per-frame delay, in microseconds. Default: 10000
- Display the current frame rate and CPU load.
Copyright © 2002 by Peter Jaric. Permission to use, copy, modify, distribute, and sell this software and its documentation for any purpose is hereby granted without fee, provided that the above copyright notice appear in all copies and that both that copyright notice and this permission notice appear in supporting documentation. No representations are made about the suitability of this software for any purpose. It is provided "as is" without express or implied warranty.
|6.02 (11-Oct-2021)||X Version 11|