.TH "teem-miter" "1" "December 10, 2008" "1.10.0" "User Commands" .SH "NAME" teem\-miter \- A simple but effective little volume renderer .SH "SYNOPSIS" .B teem\-miter [\fI@file \fR...] [\fI\-i \fR] [\fI\-vi \fR] [\fI\-ti \fR] \fI\\fR .HP \fB\-txf\fR \fB\-fr\fR [\-at ] [\-up ] [\-rh] [\-or] \e .HP \fB\-dn\fR \fB\-di\fR \fB\-df\fR [\-ar] [\-ur ] [\-vr ] [\-fv ] [\-offfr] [\-ffr ] \e [\-turn ] [\-am ] [\-ld ] [\-is ] \e [\-iss ] [\-ads ] [\-sp ] [\-k00 ] \e [\-k11 ] [\-k22 ] [\-ss ] [\-ns ] [\-side ] [\-rn] [\-gmc ] [\-step ] \e [\-ref ] [\-vp ] [\-n1 ] [\-nt <# threads>] \e \fB\-o\fR .IP @file ... = response file(s) containing command\-line arguments \fB\-i\fR = input scalar volume to render (nrrd); default: "" .HP \fB\-vi\fR = input vector volume to render (nrrd); default: "" .HP \fB\-ti\fR = input tensor volume to render (nrrd); default: "" .HP \fB\-txf\fR = one or more transfer functions (1 or more nrrds) .HP \fB\-fr\fR = camera eye point (3 doubles) .HP \fB\-at\fR = camera look\-at point (3 doubles); default: "0 0 0" .HP \fB\-up\fR = camera pseudo\-up vector (3 doubles); default: "0 0 1" .IP \fB\-rh\fR = use a right\-handed UVN frame (V points down) \fB\-or\fR = orthogonal (not perspective) projection .HP \fB\-dn\fR = distance to near clipping plane (double) .HP \fB\-di\fR = distance to image plane (double) .HP \fB\-df\fR = distance to far clipping plane (double) .IP \fB\-ar\fR = near, image, and far plane distances are relative to the .IP *at* point, instead of the eye point .HP \fB\-ur\fR = range in U direction of image plane (2 doubles) .HP \fB\-vr\fR = range in V direction of image plane (2 doubles) .PP \fB\-fv\fR = angle (in degrees) vertically subtended by view window .IP (double); default: "20" .IP \fB\-offfr\fR = the given eye point ("\-fr") is to be interpreted as an .IP offset from the at point. .TP \fB\-ffr\fR = eye point to use for view\-dependent transfer functions. By default (not using this option), the point used is the normally specified camera eye point. (3 doubles) .TP \fB\-turn\fR = angle (degrees) by which to rotate the from point around true up, for making stereo pairs. Positive means move towards positive U (the right) (double); default: "0.0" .HP \fB\-am\fR = ambient light color (3 floats); default: "1 1 1" .TP \fB\-ld\fR = view space light position (extended to infinity) (3 floats); default: "0 0 \fB\-1\fR" .HP \fB\-is\fR = image dimensions (2 ints); default: "256 256" .TP \fB\-iss\fR = scaling of image size (from "is") (float); default: "1.0" .HP \fB\-ads\fR = phong components (3 floats); default: "0.1 0.6 0.3" .HP \fB\-sp\fR = phong specular power (double); default: "30" .TP \fB\-k00\fR = value reconstruction kernel (kernel specification); default: "tent" .TP \fB\-k11\fR = first derivative kernel (kernel specification); default: "cubicd:1,0" .TP \fB\-k22\fR = second derivative kernel (kernel specification); default: "cubicdd:1,0" .TP \fB\-ss\fR = how to do shading (string); default: "phong:gage(scalar:n)" .TP \fB\-ns\fR = "normal" to use for those miteVal's that need one (string); default: "" .SS "\-side = how to interpret gradients as normals:" .IP o "1": normal points to lower values (higher == more "inside") o "0": "two\-sided": dot\-products are abs()'d o "\-1": normal points to higher values (lower == more "inside") (int) default: "1" .IP \fB\-rn\fR = renormalize kernel weights at each new sample location. .IP "Accurate" kernels don't need this; doing it always makes things go slower .TP \fB\-gmc\fR = For curvature\-based transfer functions, set curvature to zero when gradient magnitude is below this (double); default: "0.0" .TP \fB\-step\fR = step size along ray in world space (double); default: "0.01" .TP \fB\-ref\fR = "reference" step size (world space) for doing opacity correction in compositing (double); default: "0.01" .PP \fB\-vp\fR = pixel for which to turn on verbose messages (2 ints); .IP default: "\-1 \fB\-1\fR" .TP \fB\-n1\fR = opacity close enough to 1.0 to terminate ray (double); default: "0.99" .HP \fB\-nt\fR <# threads> = number of threads hoover should use (int); default: "1" .HP \fB\-o\fR = file to write output nrrd to (string) .SH "SEE ALSO" The full documentation for .B teem\-miter is maintained as a Texinfo manual. If the .B info and .B teem\-miter programs are properly installed at your site, the command .IP .B info teem\-miter .PP should give you access to the complete manual.