glShaderSource - Replaces the source code in a shader object
void glShaderSource(GLuint shader, GLsizei count, const GLchar **string, const GLint *length);
glShaderSource sets the source code in shader to the source code in the array of strings specified by string. Any source code previously stored in the shader object is completely replaced. The number of strings in the array is specified by count. If length is NULL, each string is assumed to be null terminated. If length is a value other than NULL, it points to an array containing a string length for each of the corresponding elements of string. Each element in the length array may contain the length of the corresponding string (the null character is not counted as part of the string length) or a value less than 0 to indicate that the string is null terminated. The source code strings are not scanned or parsed at this time; they are simply copied into the specified shader object.
OpenGL copies the shader source code strings when glShaderSource is called, so an application may free its copy of the source code strings immediately after the function returns.
GL_INVALID_VALUE is generated if shader is not a value generated by OpenGL.
GL_INVALID_OPERATION is generated if shader is not a shader object.
GL_INVALID_VALUE is generated if count is less than 0.
glGetShader() with arguments shader and GL_SHADER_SOURCE_LENGTH
glGetShaderSource() with argument shader
|Function / Feature Name||2.0||2.1||3.0||3.1||3.2||3.3||4.0||4.1||4.2||4.3||4.4||4.5|
glCompileShader(), glCreateShader(), glDeleteShader()
Copyright © 2003-2005 3Dlabs Inc. Ltd. Copyright © 2010-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.
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