'\" t .\" Title: glIsShader .\" Author: [FIXME: author] [see http://docbook.sf.net/el/author] .\" Generator: DocBook XSL Stylesheets v1.79.1 .\" Date: 01/03/2018 .\" Manual: [FIXME: manual] .\" Source: [FIXME: source] .\" Language: English .\" .TH "GLISSHADER" "3G" "01/03/2018" "[FIXME: source]" "[FIXME: manual]" .\" ----------------------------------------------------------------- .\" * Define some portability stuff .\" ----------------------------------------------------------------- .\" ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ .\" http://bugs.debian.org/507673 .\" http://lists.gnu.org/archive/html/groff/2009-02/msg00013.html .\" ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ .ie \n(.g .ds Aq \(aq .el .ds Aq ' .\" ----------------------------------------------------------------- .\" * set default formatting .\" ----------------------------------------------------------------- .\" disable hyphenation .nh .\" disable justification (adjust text to left margin only) .ad l .\" ----------------------------------------------------------------- .\" * MAIN CONTENT STARTS HERE * .\" ----------------------------------------------------------------- .SH "NAME" glIsShader \- Determines if a name corresponds to a shader object .SH "C SPECIFICATION" .HP \w'GLboolean\ glIsShader('u .BI "GLboolean glIsShader(GLuint\ " "shader" ");" .SH "PARAMETERS" .PP \fIshader\fR .RS 4 Specifies a potential shader object\&. .RE .SH "DESCRIPTION" .PP \fBglIsShader\fR returns \fBGL_TRUE\fR if \fIshader\fR is the name of a shader object previously created with \fBglCreateShader\fR() and not yet deleted with \fBglDeleteShader\fR()\&. If \fIshader\fR is zero or a non\-zero value that is not the name of a shader object, or if an error occurs, \fBglIsShader \fR returns \fBGL_FALSE\fR\&. .SH "NOTES" .PP No error is generated if \fIshader\fR is not a valid shader object name\&. .PP A shader object marked for deletion with \fBglDeleteShader\fR() but still attached to a program object is still considered a shader object and \fBglIsShader\fR will return \fBGL_TRUE\fR\&. .SH "ASSOCIATED GETS" .PP \fBglGetAttachedShaders\fR() with a valid program object .PP \fBglGetShader\fR() with arguments \fIshader\fR and a parameter to be queried .PP \fBglGetShaderInfoLog\fR() with argument \fIobject\fR .PP \fBglGetShaderSource\fR() with argument \fIobject\fR .SH "VERSION SUPPORT" .TS allbox tab(:); lB cB s s s s s s s s s s s lB cB cB cB cB cB cB cB cB cB cB cB cB. T{ T}:T{ \fBOpenGL Version\fR T} T{ \fBFunction / Feature Name\fR T}:T{ \fB2\&.0\fR T}:T{ \fB2\&.1\fR T}:T{ \fB3\&.0\fR T}:T{ \fB3\&.1\fR T}:T{ \fB3\&.2\fR T}:T{ \fB3\&.3\fR T}:T{ \fB4\&.0\fR T}:T{ \fB4\&.1\fR T}:T{ \fB4\&.2\fR T}:T{ \fB4\&.3\fR T}:T{ \fB4\&.4\fR T}:T{ \fB4\&.5\fR T} .T& l c c c c c c c c c c c c. T{ \fBglIsShader\fR T}:T{ ✔ T}:T{ ✔ T}:T{ ✔ T}:T{ ✔ T}:T{ ✔ T}:T{ ✔ T}:T{ ✔ T}:T{ ✔ T}:T{ ✔ T}:T{ ✔ T}:T{ ✔ T}:T{ ✔ T} .TE .sp 1 .SH "SEE ALSO" .PP \fBglAttachShader\fR(), \fBglCompileShader\fR(), \fBglCreateShader\fR(), \fBglDeleteShader\fR(), \fBglDetachShader\fR(), \fBglLinkProgram\fR(), \fBglShaderSource\fR() .SH "COPYRIGHT" .PP Copyright \(co 2003\-2005 3Dlabs Inc\&. Ltd\&. Copyright \(co 2010\-2014 Khronos Group\&. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1\&.0, 8 June 1999\&. \m[blue]\fBhttp://opencontent\&.org/openpub/\fR\m[]\&. .SH "COPYRIGHT" .br Copyright \(co 2003-2005 3Dlabs Inc. Ltd. .br Copyright \(co 2010-2014 Khronos Group .br