'\" t .\" Title: glGetUniformSubroutine .\" Author: [FIXME: author] [see http://docbook.sf.net/el/author] .\" Generator: DocBook XSL Stylesheets v1.79.1 .\" Date: 01/03/2018 .\" Manual: [FIXME: manual] .\" Source: [FIXME: source] .\" Language: English .\" .TH "GLGETUNIFORMSUBROUTI" "3G" "01/03/2018" "[FIXME: source]" "[FIXME: manual]" .\" ----------------------------------------------------------------- .\" * Define some portability stuff .\" ----------------------------------------------------------------- .\" ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ .\" http://bugs.debian.org/507673 .\" http://lists.gnu.org/archive/html/groff/2009-02/msg00013.html .\" ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ .ie \n(.g .ds Aq \(aq .el .ds Aq ' .\" ----------------------------------------------------------------- .\" * set default formatting .\" ----------------------------------------------------------------- .\" disable hyphenation .nh .\" disable justification (adjust text to left margin only) .ad l .\" ----------------------------------------------------------------- .\" * MAIN CONTENT STARTS HERE * .\" ----------------------------------------------------------------- .SH "NAME" glGetUniformSubroutine \- retrieve the value of a subroutine uniform of a given shader stage of the current program .SH "C SPECIFICATION" .HP \w'void\ glGetUniformSubroutineuiv('u .BI "void glGetUniformSubroutineuiv(GLenum\ " "shadertype" ", GLint\ " "location" ", GLuint\ *" "values" ");" .SH "PARAMETERS" .PP \fIshadertype\fR .RS 4 Specifies the shader stage from which to query for subroutine uniform index\&. \fIshadertype\fR must be one of \fBGL_VERTEX_SHADER\fR, \fBGL_TESS_CONTROL_SHADER\fR, \fBGL_TESS_EVALUATION_SHADER\fR, \fBGL_GEOMETRY_SHADER\fR or \fBGL_FRAGMENT_SHADER\fR\&. .RE .PP \fIlocation\fR .RS 4 Specifies the location of the subroutine uniform\&. .RE .PP \fIvalues\fR .RS 4 Specifies the address of a variable to receive the value or values of the subroutine uniform\&. .RE .SH "DESCRIPTION" .PP \fBglGetUniformSubroutine\fR retrieves the value of the subroutine uniform at location \fIlocation\fR for shader stage \fIshadertype\fR of the current program\&. \fIlocation\fR must be less than the value of \fBGL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS\fR for the shader currently in use at shader stage \fIshadertype\fR\&. The value of the subroutine uniform is returned in \fIvalues\fR\&. .SH "ERRORS" .PP \fBGL_INVALID_ENUM\fR is generated if \fIshadertype\fR is not one of the accepted values\&. .PP \fBGL_INVALID_VALUE\fR is generated if \fIlocation\fR is greater than or equal to the value of \fBGL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS\fR for the shader currently in use at shader stage \fIshadertype\fR\&. .PP \fBGL_INVALID_OPERATION\fR is generated if no program is active\&. .SH "VERSION SUPPORT" .TS allbox tab(:); lB cB s s s s s s s s s s s lB cB cB cB cB cB cB cB cB cB cB cB cB. T{ T}:T{ \fBOpenGL Version\fR T} T{ \fBFunction / Feature Name\fR T}:T{ \fB2\&.0\fR T}:T{ \fB2\&.1\fR T}:T{ \fB3\&.0\fR T}:T{ \fB3\&.1\fR T}:T{ \fB3\&.2\fR T}:T{ \fB3\&.3\fR T}:T{ \fB4\&.0\fR T}:T{ \fB4\&.1\fR T}:T{ \fB4\&.2\fR T}:T{ \fB4\&.3\fR T}:T{ \fB4\&.4\fR T}:T{ \fB4\&.5\fR T} .T& l c c c c c c c c c c c c. T{ \fBglGetUniformSubroutineuiv\fR T}:T{ \- T}:T{ \- T}:T{ \- T}:T{ \- T}:T{ \- T}:T{ \- T}:T{ ✔ T}:T{ ✔ T}:T{ ✔ T}:T{ ✔ T}:T{ ✔ T}:T{ ✔ T} .TE .sp 1 .SH "SEE ALSO" .PP \fBglGetProgram\fR(), \fBglGetActiveSubroutineUniform\fR(), \fBglGetActiveSubroutineUniformName\fR(), \fBglGetUniformLocation\fR() .SH "COPYRIGHT" .PP Copyright \(co 2010\-2014 Khronos Group\&. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1\&.0, 8 June 1999\&. \m[blue]\fBhttp://opencontent\&.org/openpub/\fR\m[]\&. .SH "COPYRIGHT" .br Copyright \(co 2010-2014 Khronos Group. .br