'\" t .\" Title: glGetSubroutineUniformLocation .\" Author: [FIXME: author] [see http://docbook.sf.net/el/author] .\" Generator: DocBook XSL Stylesheets v1.79.1 .\" Date: 01/03/2018 .\" Manual: [FIXME: manual] .\" Source: [FIXME: source] .\" Language: English .\" .TH "GLGETSUBROUTINEUNIFO" "3G" "01/03/2018" "[FIXME: source]" "[FIXME: manual]" .\" ----------------------------------------------------------------- .\" * Define some portability stuff .\" ----------------------------------------------------------------- .\" ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ .\" http://bugs.debian.org/507673 .\" http://lists.gnu.org/archive/html/groff/2009-02/msg00013.html .\" ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ .ie \n(.g .ds Aq \(aq .el .ds Aq ' .\" ----------------------------------------------------------------- .\" * set default formatting .\" ----------------------------------------------------------------- .\" disable hyphenation .nh .\" disable justification (adjust text to left margin only) .ad l .\" ----------------------------------------------------------------- .\" * MAIN CONTENT STARTS HERE * .\" ----------------------------------------------------------------- .SH "NAME" glGetSubroutineUniformLocation \- retrieve the location of a subroutine uniform of a given shader stage within a program .SH "C SPECIFICATION" .HP \w'GLint\ glGetSubroutineUniformLocation('u .BI "GLint glGetSubroutineUniformLocation(GLuint\ " "program" ", GLenum\ " "shadertype" ", const\ GLchar\ *" "name" ");" .SH "PARAMETERS" .PP \fIprogram\fR .RS 4 Specifies the name of the program containing shader stage\&. .RE .PP \fIshadertype\fR .RS 4 Specifies the shader stage from which to query for subroutine uniform index\&. \fIshadertype\fR must be one of \fBGL_VERTEX_SHADER\fR, \fBGL_TESS_CONTROL_SHADER\fR, \fBGL_TESS_EVALUATION_SHADER\fR, \fBGL_GEOMETRY_SHADER\fR or \fBGL_FRAGMENT_SHADER\fR\&. .RE .PP \fIname\fR .RS 4 Specifies the name of the subroutine uniform whose index to query\&. .RE .SH "DESCRIPTION" .PP \fBglGetSubroutineUniformLocation\fR returns the location of the subroutine uniform variable \fIname\fR in the shader stage of type \fIshadertype\fR attached to \fIprogram\fR, with behavior otherwise identical to \fBglGetUniformLocation\fR()\&. .PP If \fIname\fR is not the name of a subroutine uniform in the shader stage, \-1 is returned, but no error is generated\&. If \fIname\fR is the name of a subroutine uniform in the shader stage, a value between zero and the value of \fBGL_ACTIVE_SUBROUTINE_LOCATIONS\fR minus one will be returned\&. Subroutine locations are assigned using consecutive integers in the range from zero to the value of \fBGL_ACTIVE_SUBROUTINE_LOCATIONS\fR minus one for the shader stage\&. For active subroutine uniforms declared as arrays, the declared array elements are assigned consecutive locations\&. .SH "ERRORS" .PP \fBGL_INVALID_ENUM\fR is generated if \fIshadertype\fR or \fIpname\fR is not one of the accepted values\&. .PP \fBGL_INVALID_VALUE\fR is generated if \fIprogram\fR is not the name of an existing program object\&. .SH "VERSION SUPPORT" .TS allbox tab(:); lB cB s s s s s s s s s s s lB cB cB cB cB cB cB cB cB cB cB cB cB. T{ T}:T{ \fBOpenGL Version\fR T} T{ \fBFunction / Feature Name\fR T}:T{ \fB2\&.0\fR T}:T{ \fB2\&.1\fR T}:T{ \fB3\&.0\fR T}:T{ \fB3\&.1\fR T}:T{ \fB3\&.2\fR T}:T{ \fB3\&.3\fR T}:T{ \fB4\&.0\fR T}:T{ \fB4\&.1\fR T}:T{ \fB4\&.2\fR T}:T{ \fB4\&.3\fR T}:T{ \fB4\&.4\fR T}:T{ \fB4\&.5\fR T} .T& l c c c c c c c c c c c c. T{ \fBglGetSubroutineUniformLocation\fR T}:T{ \- T}:T{ \- T}:T{ \- T}:T{ \- T}:T{ \- T}:T{ \- T}:T{ ✔ T}:T{ ✔ T}:T{ ✔ T}:T{ ✔ T}:T{ ✔ T}:T{ ✔ T} .TE .sp 1 .SH "SEE ALSO" .PP \fBglGetProgram\fR(), \fBglGetActiveSubroutineUniform\fR(), \fBglGetActiveSubroutineUniformName\fR(), \fBglGetUniformLocation\fR() .SH "COPYRIGHT" .PP Copyright \(co 2010\-2014 Khronos Group\&. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1\&.0, 8 June 1999\&. \m[blue]\fBhttp://opencontent\&.org/openpub/\fR\m[]\&. .SH "COPYRIGHT" .br Copyright \(co 2010-2014 Khronos Group. .br