'\" t .\" Title: glDrawElementsInstancedBaseVertexBaseInstance .\" Author: [FIXME: author] [see http://docbook.sf.net/el/author] .\" Generator: DocBook XSL Stylesheets v1.79.1 .\" Date: 01/03/2018 .\" Manual: [FIXME: manual] .\" Source: [FIXME: source] .\" Language: English .\" .TH "GLDRAWELEMENTSINSTAN" "3G" "01/03/2018" "[FIXME: source]" "[FIXME: manual]" .\" ----------------------------------------------------------------- .\" * Define some portability stuff .\" ----------------------------------------------------------------- .\" ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ .\" http://bugs.debian.org/507673 .\" http://lists.gnu.org/archive/html/groff/2009-02/msg00013.html .\" ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ .ie \n(.g .ds Aq \(aq .el .ds Aq ' .\" ----------------------------------------------------------------- .\" * set default formatting .\" ----------------------------------------------------------------- .\" disable hyphenation .nh .\" disable justification (adjust text to left margin only) .ad l .\" ----------------------------------------------------------------- .\" * MAIN CONTENT STARTS HERE * .\" ----------------------------------------------------------------- .SH "NAME" glDrawElementsInstancedBaseVertexBaseInstance \- render multiple instances of a set of primitives from array data with a per\-element offset .SH "C SPECIFICATION" .HP \w'void\ glDrawElementsInstancedBaseVertexBaseInstance('u .BI "void glDrawElementsInstancedBaseVertexBaseInstance(GLenum\ " "mode" ", GLsizei\ " "count" ", GLenum\ " "type" ", GLvoid\ *" "indices" ", GLsizei\ " "primcount" ", GLint\ " "basevertex" ", GLuint\ " "baseinstance" ");" .SH "PARAMETERS" .PP \fImode\fR .RS 4 Specifies what kind of primitives to render\&. Symbolic constants \fBGL_POINTS\fR, \fBGL_LINE_STRIP\fR, \fBGL_LINE_LOOP\fR, \fBGL_LINES\fR, \fBGL_TRIANGLE_STRIP\fR, \fBGL_TRIANGLE_FAN\fR, \fBGL_TRIANGLES\fR, \fBGL_LINES_ADJACENCY\fR, \fBGL_LINE_STRIP_ADJACENCY\fR, \fBGL_TRIANGLES_ADJACENCY\fR, \fBGL_TRIANGLE_STRIP_ADJACENCY\fR and \fBGL_PATCHES\fR are accepted\&. .RE .PP \fIcount\fR .RS 4 Specifies the number of elements to be rendered\&. .RE .PP \fItype\fR .RS 4 Specifies the type of the values in indices\&. Must be one of \fBGL_UNSIGNED_BYTE\fR, \fBGL_UNSIGNED_SHORT\fR, or \fBGL_UNSIGNED_INT\fR\&. .RE .PP \fIindices\fR .RS 4 Specifies a pointer to the location where the indices are stored\&. .RE .PP \fIprimcount\fR .RS 4 Specifies the number of instances of the indexed geometry that should be drawn\&. .RE .PP \fIbasevertex\fR .RS 4 Specifies a constant that should be added to each element of \fIindices\fR when chosing elements from the enabled vertex arrays\&. .RE .PP \fIbaseinstance\fR .RS 4 Specifies the base instance for use in fetching instanced vertex attributes\&. .RE .SH "DESCRIPTION" .PP \fBglDrawElementsInstancedBaseVertexBaseInstance\fR behaves identically to \fBglDrawElementsInstanced\fR() except that the \fIi\fRth element transferred by the corresponding draw call will be taken from element \fIindices\fR[i] + \fIbasevertex\fR of each enabled array\&. If the resulting value is larger than the maximum value representable by \fItype\fR, it is as if the calculation were upconverted to 32\-bit unsigned integers (with wrapping on overflow conditions)\&. The operation is undefined if the sum would be negative\&. The \fIbasevertex\fR has no effect on the shader\-visible value of \fBgl_VertexID\fR\&. .PP Specific vertex attributes may be classified as \fIinstanced\fR through the use of \fBglVertexAttribDivisor\fR()\&. Instanced vertex attributes supply per\-instance vertex data to the vertex shader\&. The index of the vertex fetched from the enabled instanced vertex attribute arrays is calculated as gl _ InstanceID divisor + baseInstance\&. Note that \fIbaseinstance\fR does not affect the shader\-visible value of \fBgl_InstanceID\fR\&. .SH "NOTES" .PP \fBglDrawElementsInstancedBaseVertex\fR is only supported if the GL version is 3\&.2 or greater\&. .SH "ERRORS" .PP \fBGL_INVALID_ENUM\fR is generated if \fImode\fR is not an accepted value\&. .PP \fBGL_INVALID_VALUE\fR is generated if \fIcount\fR or \fIprimcount\fR is negative\&. .PP \fBGL_INVALID_OPERATION\fR is generated if a geometry shader is active and \fImode\fR is incompatible with the input primitive type of the geometry shader in the currently installed program object\&. .PP \fBGL_INVALID_OPERATION\fR is generated if a non\-zero buffer object name is bound to an enabled array or the element array and the buffer object\*(Aqs data store is currently mapped\&. .SH "VERSION SUPPORT" .TS allbox tab(:); lB cB s s s s s s s s s s s lB cB cB cB cB cB cB cB cB cB cB cB cB. T{ T}:T{ \fBOpenGL Version\fR T} T{ \fBFunction / Feature Name\fR T}:T{ \fB2\&.0\fR T}:T{ \fB2\&.1\fR T}:T{ \fB3\&.0\fR T}:T{ \fB3\&.1\fR T}:T{ \fB3\&.2\fR T}:T{ \fB3\&.3\fR T}:T{ \fB4\&.0\fR T}:T{ \fB4\&.1\fR T}:T{ \fB4\&.2\fR T}:T{ \fB4\&.3\fR T}:T{ \fB4\&.4\fR T}:T{ \fB4\&.5\fR T} .T& l c c c c c c c c c c c c. T{ \fBglDrawElementsInstancedBaseVertexBaseInstance\fR T}:T{ \- T}:T{ \- T}:T{ \- T}:T{ \- T}:T{ \- T}:T{ \- T}:T{ \- T}:T{ \- T}:T{ ✔ T}:T{ ✔ T}:T{ ✔ T}:T{ ✔ T} .TE .sp 1 .SH "SEE ALSO" .PP \fBglDrawElements\fR(), \fBglDrawRangeElements\fR(), \fBglDrawRangeElementsBaseVertex\fR(), \fBglDrawElementsInstanced\fR(), \fBglDrawElementsInstancedBaseVertex\fR() .SH "COPYRIGHT" .PP Copyright \(co 2011\-2014 Khronos Group\&. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1\&.0, 8 June 1999\&. \m[blue]\fBhttp://opencontent\&.org/openpub/\fR\m[]\&. .SH "COPYRIGHT" .br Copyright \(co 2011-2014 Khronos Group .br