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EQUAL(3G) [FIXME: manual] EQUAL(3G)

NAME

equal - perform a component-wise equal-to comparison of two vectors

DECLARATION

bvec equal(vec x, vec y);

bvec equal(ivec x, ivec y);

bvec equal(uvec x, uvec y);

PARAMETERS

x

Specifies the first vector to be used in the comparison operation.

x

Specifies the second vector to be used in the comparison operation.

DESCRIPTION

equal returns a boolean vector in which each element i is computed as x[i] == y[i].

VERSION SUPPORT

OpenGL Shading Language Version
Function Name 1.10 1.20 1.30 1.40 1.50 3.30 4.00 4.10 4.20 4.30 4.40 4.50
equal

SEE ALSO

lessThan(), lessThanEqual(), greaterThan(), greaterThanEqual(), notEqual(), any(), all(), not()

COPYRIGHT

Copyright © 2011-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.

COPYRIGHT

Copyright © 2011-2014 Khronos Group

05/21/2015 [FIXME: source]