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.TH SDL_GetRenderDriver 3 "SDL 3.2.10" "Simple Directmedia Layer" "SDL3 FUNCTIONS"
.SH NAME
SDL_GetRenderDriver \- Use this function to get the name of a built in 2D rendering driver\[char46]
.SH HEADER FILE
Defined in SDL3/SDL_render\[char46]h

.SH SYNOPSIS
.nf
.B #include \(dqSDL3/SDL.h\(dq
.PP
.BI "const char * SDL_GetRenderDriver(int index);
.fi
.SH DESCRIPTION
The list of rendering drivers is given in the order that they are normally
initialized by default; the drivers that seem more reasonable to choose
first (as far as the SDL developers believe) are earlier in the list\[char46]

The names of drivers are all simple, low-ASCII identifiers, like "opengl",
"direct3d12" or "metal"\[char46] These never have Unicode characters, and are not
meant to be proper names\[char46]

.SH FUNCTION PARAMETERS
.TP
.I index
the index of the rendering driver; the value ranges from 0 to 
.BR SDL_GetNumRenderDrivers
() - 1\[char46]
.SH RETURN VALUE
Returns the name of the rendering driver at the requested
index, or NULL if an invalid index was specified\[char46]

.SH THREAD SAFETY
It is safe to call this function from any thread\[char46]

.SH AVAILABILITY
This function is available since SDL 3\[char46]2\[char46]0\[char46]

.SH SEE ALSO
.BR \(bu (3),
.BR SDL_GetNumRenderDrivers (3)