.\" This manpage content is licensed under Creative Commons .\" Attribution 4.0 International (CC BY 4.0) .\" https://creativecommons.org/licenses/by/4.0/ .\" This manpage was generated from SDL's wiki page for SDL_BindGPUVertexStorageTextures: .\" https://wiki.libsdl.org/SDL_BindGPUVertexStorageTextures .\" Generated with SDL/build-scripts/wikiheaders.pl .\" revision release-3.2.10-0-g877399b2b .\" Please report issues in this manpage's content at: .\" https://github.com/libsdl-org/sdlwiki/issues/new .\" Please report issues in the generation of this manpage from the wiki at: .\" https://github.com/libsdl-org/SDL/issues/new?title=Misgenerated%20manpage%20for%20SDL_BindGPUVertexStorageTextures .\" SDL can be found at https://libsdl.org/ .de URL \$2 \(laURL: \$1 \(ra\$3 .. .if \n[.g] .mso www.tmac .TH SDL_BindGPUVertexStorageTextures 3 "SDL 3.2.10" "Simple Directmedia Layer" "SDL3 FUNCTIONS" .SH NAME SDL_BindGPUVertexStorageTextures \- Binds storage textures for use on the vertex shader\[char46] .SH HEADER FILE Defined in SDL3/SDL_gpu\[char46]h .SH SYNOPSIS .nf .B #include \(dqSDL3/SDL.h\(dq .PP .BI "void SDL_BindGPUVertexStorageTextures( .BI " SDL_GPURenderPass *render_pass, .BI " Uint32 first_slot, .BI " SDL_GPUTexture *const *storage_textures, .BI " Uint32 num_bindings); .fi .SH DESCRIPTION These textures must have been created with .BR SDL_GPU_TEXTUREUSAGE_GRAPHICS_STORAGE_READ \[char46] Be sure your shader is set up according to the requirements documented in .BR SDL_CreateGPUShader ()\[char46] .SH FUNCTION PARAMETERS .TP .I render_pass a render pass handle\[char46] .TP .I first_slot the vertex storage texture slot to begin binding from\[char46] .TP .I storage_textures an array of storage textures\[char46] .TP .I num_bindings the number of storage texture to bind from the array\[char46] .SH AVAILABILITY This function is available since SDL 3\[char46]2\[char46]0\[char46] .SH SEE ALSO .BR \(bu (3), .BR SDL_CreateGPUShader (3)