|roar_vs_sync(3)||RoarAudio Programmer's Manual||roar_vs_sync(3)|
roar_vs_sync - Sync VS object with server
int roar_vs_sync (roar_vs_t * vss, int wait, int * error);
This function syncs the local data buffers with the server by flushing them. The parameter wait is used to tell the function if it should also wait for the flushed data to be played (sometimes called drain by other sound systems). This mode is not recommended expect at end of stream as it will result in buffer underruns.
- The VS object to be synced.
- Specifies if the calls should block until all data has been played. Must be ROAR_VS_WAIT or ROAR_VS_NOWAIT.
- This is a pointer to a integer used to store the error value in case of error. This can be NULL if not used but it is very recommended to use this error value to report good error messages to the user.
On success these calls return 0. On error, -1 is returned.
This function uses the WAIT protocol command if wait is set to ROAR_VS_WAIT. This is not supported by all servers.