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Minion::Job(3pm) User Contributed Perl Documentation Minion::Job(3pm)

NAME

Minion::Job - Minion job

SYNOPSIS

  package MyApp::Task::Foo;
  use Mojo::Base 'Minion::Job', -signatures;
  sub run ($self, @args) {
    # Magic here! :)
  }

DESCRIPTION

Minion::Job is a container for Minion jobs.

EVENTS

Minion::Job inherits all events from Mojo::EventEmitter and can emit the following new ones.

cleanup

  $job->on(cleanup => sub ($job) {
    ...
  });

Emitted in the process performing this job right before the process will exit.

  $job->on(cleanup => sub ($job) {
    $job->app->log->debug("Process $$ is about to exit");
  });

failed

  $job->on(failed => sub ($job, $err) {
    ...
  });

Emitted in the worker process managing this job or the process performing it, after it has transitioned to the "failed" state.

  $job->on(failed => sub ($job, $err) {
    say "Something went wrong: $err";
  });

finish

  $job->on(finish => sub ($job) {
    ...
  });

Emitted in the process performing this job if the task was successful.

  $job->on(finish => sub ($job) {
    my $id   = $job->id;
    my $task = $job->task;
    $job->app->log->debug(qq{Job "$id" was performed with task "$task"});
  });

finished

  $job->on(finished => sub ($job, $result) {
    ...
  });

Emitted in the worker process managing this job or the process performing it, after it has transitioned to the "finished" state.

  $job->on(finished => sub ($job, $result) {
    my $id = $job->id;
    say "Job $id is finished.";
  });

reap

  $job->on(reap => sub ($job, $pid) {
    ...
  });

Emitted in the worker process managing this job, after the process performing it has exited.

  $job->on(reap => sub ($job, $pid) {
    my $id = $job->id;
    say "Job $id ran in process $pid";
  });

spawn

  $job->on(spawn => sub ($job, $pid) {
    ...
  });

Emitted in the worker process managing this job, after a new process has been spawned for processing.

  $job->on(spawn => sub ($job, $pid) {
    my $id = $job->id;
    say "Job $id running in process $pid";
  });

start

  $job->on(start => sub ($job) {
    ...
  });

Emitted in the process performing this job, after it has been spawned.

  $job->on(start => sub ($job) {
    $0 = $job->id;
  });

ATTRIBUTES

Minion::Job implements the following attributes.

args

  my $args = $job->args;
  $job     = $job->args([]);

Arguments passed to task.

id

  my $id = $job->id;
  $job   = $job->id($id);

Job id.

minion

  my $minion = $job->minion;
  $job       = $job->minion(Minion->new);

Minion object this job belongs to.

retries

  my $retries = $job->retries;
  $job        = $job->retries(5);

Number of times job has been retried.

task

  my $task = $job->task;
  $job     = $job->task('foo');

Task name.

METHODS

Minion::Job inherits all methods from Mojo::EventEmitter and implements the following new ones.

app

  my $app = $job->app;

Get application from "app" in Minion.

  # Longer version
  my $app = $job->minion->app;

execute

  my $err = $job->execute;

Perform job in this process and return "undef" if the task was successful or an exception otherwise. Note that this method should only be used to implement custom workers.

  # Perform job in foreground
  if (my $err = $job->execute) { $job->fail($err) }
  else                         { $job->finish }

fail

  my $bool = $job->fail;
  my $bool = $job->fail('Something went wrong!');
  my $bool = $job->fail({whatever => 'Something went wrong!'});

Transition from "active" to "failed" state with or without a result, and if there are attempts remaining, transition back to "inactive" with a delay based on "backoff" in Minion.

finish

  my $bool = $job->finish;
  my $bool = $job->finish('All went well!');
  my $bool = $job->finish({whatever => 'All went well!'});

Transition from "active" to "finished" state with or without a result.

info

  my $info = $job->info;

Get job information.

  # Check job state
  my $state = $job->info->{state};
  # Get job metadata
  my $progress = $job->info->{notes}{progress};
  # Get job result
  my $result = $job->info->{result};

These fields are currently available:

  args => ['foo', 'bar']
    

Job arguments.

  attempts => 25
    

Number of times performing this job will be attempted.

  children => ['10026', '10027', '10028']
    

Jobs depending on this job.

  created => 784111777
    

Epoch time job was created.

  delayed => 784111777
    

Epoch time job was delayed to.

  expires => 784111777
    

Epoch time job is valid until before it expires.

  finished => 784111777
    

Epoch time job was finished.

  lax => 0
    

Existing jobs this job depends on may also have failed to allow for it to be processed.

  notes => {foo => 'bar', baz => [1, 2, 3]}
    

Hash reference with arbitrary metadata for this job.

  parents => ['10023', '10024', '10025']
    

Jobs this job depends on.

  priority => 3
    

Job priority.

  queue => 'important'
    

Queue name.

  result => 'All went well!'
    

Job result.

  retried => 784111777
    

Epoch time job has been retried.

  retries => 3
    

Number of times job has been retried.

  started => 784111777
    

Epoch time job was started.

  state => 'inactive'
    

Current job state, usually "active", "failed", "finished" or "inactive".

  task => 'foo'
    

Task name.

  time => 784111777
    

Server time.

  worker => '154'
    

Id of worker that is processing the job.

is_finished

  my $bool = $job->is_finished;

Check if job performed with "start" is finished. Note that this method should only be used to implement custom workers.

kill

  $job->kill('INT');

Send a signal to job performed with "start". Note that this method should only be used to implement custom workers.

note

  my $bool = $job->note(mojo => 'rocks', minion => 'too');

Change one or more metadata fields for this job. Setting a value to "undef" will remove the field. The new values will get serialized by "backend" in Minion (often with Mojo::JSON), so you shouldn't send objects and be careful with binary data, nested data structures with hash and array references are fine though.

  # Share progress information
  $job->note(progress => 95);
  # Share stats
  $job->note(stats => {utime => '0.012628', stime => '0.002429'});

parents

  my $parents = $job->parents;

Return a Mojo::Collection object containing all jobs this job depends on as Minion::Job objects.

  # Check parent state
  for my $parent ($job->parents->each) {
    my $info = $parent->info;
    say "$info->{id}: $info->{state}";
  }

perform

  $job->perform;

Perform job in new process and wait for it to finish. Note that this method should only be used to implement custom workers.

pid

  my $pid = $job->pid;

Process id of the process spawned by "start" if available. Note that this method should only be used to implement custom workers.

remove

  my $bool = $job->remove;

Remove "failed", "finished" or "inactive" job from queue.

retry

  my $bool = $job->retry;
  my $bool = $job->retry({delay => 10});

Transition job back to "inactive" state, already "inactive" jobs may also be retried to change options.

These options are currently available:

  attempts => 25
    

Number of times performing this job will be attempted.

  delay => 10
    

Delay job for this many seconds (from now), defaults to 0.

  expire => 300
    

Job is valid for this many seconds (from now) before it expires.

  lax => 1
    

Existing jobs this job depends on may also have transitioned to the "failed" state to allow for it to be processed, defaults to "false". Note that this option is EXPERIMENTAL and might change without warning!

  parents => [$id1, $id2, $id3]
    

Jobs this job depends on.

  priority => 5
    

Job priority.

  queue => 'important'
    

Queue to put job in.

run

  $job->run(@args);

Task to perform by this job. Meant to be overloaded in a subclass to create a custom task class. Note that this method is EXPERIMENTAL and might change without warning!

start

  $job = $job->start;

Perform job in new process, but do not wait for it to finish. Note that this method should only be used to implement custom workers.

  # Perform two jobs concurrently
  $job1->start;
  $job2->start;
  my ($first, $second);
  sleep 1
    until $first ||= $job1->is_finished and $second ||= $job2->is_finished;

stop

  $job->stop;

Stop job performed with "start" immediately. Note that this method should only be used to implement custom workers.

SEE ALSO

Minion, Minion::Guide, <https://minion.pm>, Mojolicious::Guides, <https://mojolicious.org>.

2024-03-24 perl v5.38.2