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AuSoundPlayFromData(3) Library Functions Manual AuSoundPlayFromData(3)

Name

AuSoundPlayFromData - create a flow to play from memory.

Synopsis

#include <audio/audiolib.h>
#include <audio/soundlib.h>

AuEventHandlerRec *AuSoundPlayFromData(server, sound, data, destination, volume, callback, callback_data, flow, volume_mult_elem, monitor_element, status)
AuServer *server;
Sound sound;
AuPointer data;
AuDeviceID destination;
AuFixedPoint volume;
void (*callback) (AuServer *, AuEventHandlerRec *, AuEvent *, AuPointer);
AuPointer callback_data;
AuFlowID *flow; /* RETURN */
int *volume_mult_elem; /* RETURN */
int *monitor_element; /* RETURN */
AuStatus *status; /* RETURN */

Arguments

Specifies the connection to the audio server.
Specifies the description of the audio data.
Specifies the audio data to play.
Specifies the device to play the data on.
Specifies the volume.
Specifies the procedure to be called for additional event processing.
Specifies any additional arguments to be passed the callback.
If non-NULL, returns the flow ID.
If non-NULL, returns the index of the volume multipler element.
If non-NULL, include an ExportMonitor element in the flow and return it's index.
If non-NULL, flush the output buffer and return the status from the server.

Description

AuSoundPlayFromData creates a flow to play data on device and returns a pointer to the event handler created or NULL if there was an error.

Errors

AuBadAlloc, AuBadDevice.

See Also

AuSoundPlay, AuSoundPlayFromBucket, AuSoundPlayFromFile, AuSoundPlaySynchronousFromFile.

audiolib - Network Audio System C Language Interface

1.9.4 soundlib