|UStencil(3U)||InterViews Reference Manual||UStencil(3U)|
UStencil - structured graphic displaying a bitmap
A UStencil is a Graphic that displays a bitmapped image. Two Bitmap objects, an image and a mask, define a stencil's appearance. The stencil potentially paints foreground color where image has a true value and background color where image is false, but only pixels that have a corresponding true value in mask are thus affected. The stencil's origin coincides with the origins of the image and mask bitmaps. The mask's bounding box defines the stencil's extent.
- UStencil(Bitmap* image, Bitmap* mask = nil, Graphic* = nil)
- Construct a UStencil, supplying an image and an optional mask bitmap and an optional graphic from which to obtain an initial set of graphics state. Specifying nil for mask is equivalent to supplying a mask of the same size and shape as image that contains all true values.
- void GetOriginal(Bitamp*&, Bitmap*&)
- Return the bitmap parameters supplied in the constructor.
|2 February 1991||Unidraw|