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SoTransformVec3f(3IV)() SoTransformVec3f(3IV)()

NAME

SoTransformVec3f — transforms a 3D vector by a 4x4 matrix

INHERITS FROM

SoBase > SoFieldContainer > SoEngine > SoTransformVec3f

SYNOPSIS

#include <Inventor/engines/SoTransformVec3f.h>


Inputs from class SoTransformVec3f:


SoMFVec3f vector

SoMFMatrix matrix


Outputs from class SoTransformVec3f:


(SoMFVec3f) point

(SoMFVec3f) direction

(SoMFVec3f) normalDirection


Methods from class SoTransformVec3f:


SoTransformVec3f()


Methods from class SoEngine:


static SoType getClassTypeId()

virtual int getOutputs(SoEngineOutputList &list) const

SoEngineOutput * getOutput(const SbName &outputName) const

SbBool getOutputName(const SoEngineOutput *output, SbName &outputName) const

SoEngine * copy() const

static SoEngine * getByName(const SbName &name)

static int getByName(const SbName &name, SoEngineList &list)


Methods from class SoFieldContainer:


void setToDefaults()

SbBool hasDefaultValues() const

SbBool fieldsAreEqual(const SoFieldContainer *fc) const

void copyFieldValues(const SoFieldContainer *fc, SbBool copyConnections = FALSE)

SbBool set(const char *fieldDataString)

void get(SbString &fieldDataString)

virtual int getFields(SoFieldList &resultList) const

virtual SoField * getField(const SbName &fieldName) const

SbBool getFieldName(const SoField *field, SbName &fieldName) const

SbBool isNotifyEnabled() const

SbBool enableNotify(SbBool flag)


Methods from class SoBase:


void ref()

void unref() const

void unrefNoDelete() const

void touch()

virtual SoType getTypeId() const

SbBool isOfType(SoType type) const

virtual void setName(const SbName &name)

virtual SbName getName() const

DESCRIPTION

This engine takes as input a three dimensional floating-point vector and a transformation matrix. The vector is assumed to be a row vector.

The engine multiplies the vector by the matrix and returns the result in the output point. The output direction contains the result when the matrix multiplication assumes the vector is a direction, and therefore ignores the translation part of the matrix. The output normalDirection contains the normalized direction

INPUTS


SoMFVec3f vector

Input row vector.



SoMFMatrix matrix

Input transformation matrix.


OUTPUTS


(SoMFVec3f) point

Vector transformed by matrix.



(SoMFVec3f) direction

Vector transformed by matrix, ignoring translation.



(SoMFVec3f) normalDirection

Normalized direction.


METHODS


SoTransformVec3f()

Constructor


FILE FORMAT/DEFAULTS

TransformVec3f {

vector 0 0 0 matrix 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1
}

SEE ALSO

SoEngineOutput