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fizmo-console - bare-bone console implementation of the fizmo Z-Maschine
fizmo-console [ options ] storyfile
fizmo-console is a frontend for the fizmo Z-Machine
Z-machine opcodes”—which uses only the
basic console output and input methods. It will run most of the interactive
fiction games aka text adventures written by Infocom or other games which are
based on the Z-Machine—currently all versions except version 6 are
- -h, --help
- Show help message and exit.
- -ll, --line-length
- Will set the line length for the current screen. This will enable
word-wrapping using the defined screen size.
- -dh, --disable-hyphenation
- Disable word hyphenation. Useful for languages other than the supported
- -ai, --autosave-inputfile
- Restore game from this file.
- -ao, --autosave-outputfile
- Save to this file after single command.
ITF — The InfoTaskForce¶
All the people who worked on the Z-Machine Specification, in alphabetical order:
Chris Tham, David Beazley, David Fillmore, George Janczuk, Graham Nelson, Mark
Howell, Matthias Pfaller, Mike Threepoint, Paul David Doherty, Peter Lisle,
Russell Hoare and Stefan Jokisch. See
http://en.wikipedia.org/wiki/InfoTaskForce for more information.
The Frotz authors¶
When I really got stuck I peeked into the frotz source. Thanks to Stefan
Jokisch, Galen Hazelwood and David Griffith.
For the pix2gif code which is used in libdrilbo to parse the infocom .mg1 image
People helping with bug fixes, extensions, packaging, translations and more¶
in alphabetical order: Andrew Plotkin, B. Watson, Michael Baltes, David
Batchelder, David Leverton, Eric Forgeot, Jared Reisinger, irb, Lewis Gentry,
Michael Dunlap, Mikko Torvinen, Nikos Chantziaras, Patrick Matthäi,
Samuel Verschelde, Stephen Gutknecht, Zachary Kline and the people at
Fizmo was written in 2005–2017 by Christoph Ender.
Fizmo is in beta stage and will probably still have some bugs. If you stumble
upon one, please send an e-mail to firstname.lastname@example.org.