.\" Hey, EMACS: -*- nroff -*- .\" First parameter, NAME, should be all caps .\" Second parameter, SECTION, should be 1-8, maybe w/ subsection .\" other parameters are allowed: see man(7), man(1) .TH DESMUME 1 "June 26, 2007" .\" Please adjust this date whenever revising the manpage. .\" .\" Some roff macros, for reference: .\" .nh disable hyphenation .\" .hy enable hyphenation .\" .ad l left justify .\" .ad b justify to both left and right margins .\" .nf disable filling .\" .fi enable filling .\" .br insert line break .\" .sp insert n+1 empty lines .\" for manpage-specific macros, see man(7) .SH NAME desmume-glade \- Nintendo DS emulator .SH SYNOPSIS .B desmume-glade .RI [ options ] " files" ... .SH DESCRIPTION This manual page documents briefly the .B desmume-glade program .PP .\" TeX users may be more comfortable with the \fB\fP and .\" \fI\fP escape sequences to invode bold face and italics, .\" respectively. \fBdesmume\fP is a Nintendo DS emulator running homebrew demos and commercial games. .SH OPTIONS These programs follow the usual GNU command line syntax, with long options starting with two dashes (`-'). A summary of options is included below. .TP .B \-\-load-slot=NUM Loads savegame from slot NUM .TP .B \-\-soft-convert Use software colour conversion during OpenGL screen rendering. May produce better or worse frame rates depending on hardware. .TP .B \-\-3d-engine=ENGINE Select available 3d emulation: .RS 0 = 3d disabled .RE .RS 1 = internal desmume software rasterizer (default) .RE .RS 2 = osmesa or gtkglext opengl (if available, depending on compilation options, see desmume \-\-help) .RE .TP .B \-\-disable-limiter Disables the 60 fps limiter .TP .B \-\-arm9gdb=PORT_NUM Enable the ARM9 GDB stub on the given port .TP .B \-\-arm7gdb=PORT_NUM Enable the ARM7 GDB stub on the given port .TP .B \-h, \-\-help Show summary of options. .TP .B \-v, \-\-version Show version of program. .SH INPUT Mouse cursor acts as stylus, mouse click replaces stylus touch. .PP Keyboard can be configured and by default works as follows: .RS F1-F10 load savegame from slot 1-10 .RE .RS Shift+F1-F10 save game to slot 1-10 .RE .RS Non-keypad arrows act as d-pad .RE .RS z = A .RE .RS x = B .RE .RS a = Y .RE .RS s = X .RE .RS q = L .RE .RS w = R .RE .RS Enter = START .RE .RS Left Shift = SELECT .RE .RS Backspace = LID .RE .PP Desmume accepts joystick events, which can be configured by user. .SH AUTHOR desmume was written by DeSmuME team (http://sourceforge.net/projects/desmume). .PP This manual page was written by Pascal Giard , for the Debian project (but may be used by others).