.TH BILLARD-GL 6 "January 22, 2005" .SH NAME billard-gl \- OpenGL billiards game .SH SYNOPSIS .B billard-gl .RI [ options ] .br .SH DESCRIPTION This manual page documents the \fBbillard-gl\fR program. This manual page was written for Debian because the original program does not have a manual page. .PP .B billard-gl implements a game of 8- or 9-ball billiards, which you can play against the computer or a friend. The general idea of billiards is to hit the coloured balls with the cue ball in such a way that these balls fall in one of the six pockets of the table. .SH OPTIONS .TP \fB\-f\fR \fB\-fullscreen switches to fullscreen mode (can currently not be changed from inside \fBbillard-gl\fR itself) .TP \fB\-f\fR \fB\-windowed switches to windowed mode (default; can currently not be changed from inside \fBbillard-gl\fR itself) .TP .B \-t \fRVALUE texture size for the balls. Valid values are 1 for full size textures, 2 for half size textures, 4 for quarter size textures, and 8 for eighth size textures. .TP .B \-tt \fRVALUE texture size for the table. Valid values are 1 for full size textures, 2 for half size textures, 4 for quarter size textures, 8 for eighth size textures, and 0 for no textures. .TP .B -at \fRVALUE texture size for the display. Valid values are 1 for full size textures and 2 for halfsized textures. .TP .B \-g \fRVALUE ball geometry; odd numbers >= 3. Higher values create more complex geometry. .PP To run .B billard-gl with minimum settings, try .IP .B billard-gl -t 8 -tt 0 -at 2 -g 3 .P or for maximum settings, try .IP .B billard-gl -t 1 -tt 1 -at 1 -g 11 .PP All of the options are configurable from within .B billard-gl itself, unless stated otherwise. .SH AUTHOR .B billard-gl was written by Stefan Disch, Tobias Nopper and Martina Welte. .PP This manual page was written by Jamie Wilkinson and updated by Thierry Reding for Debian (but may be used by others).