table of contents
|ASEPRITE(1)||General Commands Manual||ASEPRITE(1)|
aseprite - sprite editor
aseprite [options] files...
This manual page documents briefly the aseprite program.
aseprite (aka ASE, Allegro Sprite Editor) is a program to create animated sprites & pixel art. Sprites are little images that can be used in your website or in a video game. You can draw characters with movement, intros, textures, patterns, backgrounds, logos, color palettes, isometric levels, etc.
A summary of options is included below.
- --palette <filename>
- Use a specific palette by default.
- Start an interactive console to execute scripts.
- Do not start the UI.
- --data <filename>
- File to store the sprite sheet metadata (.json file).
- --sheet <filename>
- Image file to save the texture (.png).
- Explain what is being done (in stderr or a log file).
- Display help and exit.
- Output version information and exit.
- Resizing of the window by dragging the window borders is unfortunately not possible with this version of Aseprite. The window size can be changed by editing the configuration file.
To get a version of Aseprite with resizing capability, one can obtain and compile the code from https://github.com/aseprite/aseprite, which contains a patched version of the Allegro library. Another alternative is to buy a compiled version on http://www.aseprite.org.
- README file, general information
- Online documentation
ASEPRITE was written by David Capello.
This manual page was written by Tobias Hansen <email@example.com>, for the Debian project (and may be used by others).
|March 8, 2016|