.\" Automatically generated by Pandoc 3.1.3 .\" .\" Define V font for inline verbatim, using C font in formats .\" that render this, and otherwise B font. .ie "\f[CB]x\f[]"x" \{\ . ftr V B . ftr VI BI . ftr VB B . ftr VBI BI .\} .el \{\ . ftr V CR . ftr VI CI . ftr VB CB . ftr VBI CBI .\} .TH "al_set_shader_sampler" "3alleg5" "" "Allegro reference manual" "" .hy .SH NAME .PP al_set_shader_sampler - Allegro 5 API .SH SYNOPSIS .IP .nf \f[C] #include bool al_set_shader_sampler(const char *name, ALLEGRO_BITMAP *bitmap, int unit) \f[R] .fi .SH DESCRIPTION .PP Sets a texture sampler uniform and texture unit of the current target bitmap\[cq]s shader. The given bitmap must be a video bitmap. .PP Different samplers should use different units. The bitmap passed to Allegro\[cq]s drawing functions uses the 0th unit, so if you\[cq]re planning on using the \f[V]al_tex\f[R] variable in your pixel shader as well as another sampler, set the other sampler to use a unit different from 0. With the primitives addon, it is possible to free up the 0th unit by passing \f[V]NULL\f[R] as the texture argument to the relevant drawing functions. In this case, you may set a sampler to use the 0th unit and thus not use \f[V]al_tex\f[R] (the \f[V]al_use_tex\f[R] variable will be set to \f[V]false\f[R]). .PP Returns true on success. Otherwise returns false, e.g.\ if the uniform by that name does not exist in the shader. .SH SINCE .PP 5.1.0 .SH SEE ALSO .PP al_use_shader(3alleg5)