table of contents
other versions
- bookworm 2:5.2.8.0+dfsg-1
- testing 2:5.2.9.1+dfsg-1
- unstable 2:5.2.9.1+dfsg-1.1
- experimental 2:5.2.9.1+dfsg-1.1~exp2
al_get_default_shader_source(3alleg5) | al_get_default_shader_source(3alleg5) |
NAME¶
al_get_default_shader_source - Allegro 5 API
SYNOPSIS¶
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#include <allegro5/allegro.h> char const *al_get_default_shader_source(ALLEGRO_SHADER_PLATFORM platform,
ALLEGRO_SHADER_TYPE type)
DESCRIPTION¶
Returns a string containing the source code to Allegro’s default vertex or pixel shader appropriate for the passed platform. The ALLEGRO_SHADER_AUTO value means GLSL is used if OpenGL is being used otherwise HLSL. ALLEGRO_SHADER_AUTO requires that there is a current display set on the calling thread. This function can return NULL if Allegro was built without support for shaders of the selected platform.
SINCE¶
5.1.6
SEE ALSO¶
al_attach_shader_source(3alleg5)
Allegro reference manual |