.\" Automatically generated by Pandoc 3.1.3 .\" .\" Define V font for inline verbatim, using C font in formats .\" that render this, and otherwise B font. .ie "\f[CB]x\f[]"x" \{\ . ftr V B . ftr VI BI . ftr VB B . ftr VBI BI .\} .el \{\ . ftr V CR . ftr VI CI . ftr VB CB . ftr VBI CBI .\} .TH "al_calculate_spline" "3alleg5" "" "Allegro reference manual" "" .hy .SH NAME .PP al_calculate_spline - Allegro 5 API .SH SYNOPSIS .IP .nf \f[C] #include void al_calculate_spline(float* dest, int stride, const float points[8], float thickness, int num_segments) \f[R] .fi .SH DESCRIPTION .PP Calculates a Bézier spline given 4 control points. If \f[V]thickness <= 0\f[R], then \f[V]num_segments\f[R] of points are required in the destination, otherwise twice as many are needed. The destination buffer should consist of regularly spaced (by distance of stride bytes) doublets of floats, corresponding to x and y coordinates of the vertices. .PP \f[I]Parameters:\f[R] .IP \[bu] 2 dest - The destination buffer .IP \[bu] 2 stride - Distance (in bytes) between starts of successive pairs of coordinates .IP \[bu] 2 points - An array of 4 pairs of coordinates of the 4 control points .IP \[bu] 2 thickness - Thickness of the spline ribbon .IP \[bu] 2 num_segments - The number of points to calculate .SH SEE ALSO .PP al_draw_spline(3alleg5), al_calculate_arc(3alleg5), al_calculate_ribbon(3alleg5)