.\" Generated by the Allegro makedoc utility .TH create_sample 3alleg4 "version 4.4.3" "Allegro" "Allegro manual" .SH NAME create_sample \- Constructs a new sample structure of the specified type. Allegro game programming library.\& .SH SYNOPSIS .B #include .sp .B SAMPLE *create_sample(int bits, int stereo, int freq, int len); .SH DESCRIPTION Constructs a new sample structure of the specified type. Read chapter "Structures and types defined by Allegro" for an internal description of the SAMPLE structure. The `bits' parameter can be 8 or 16, `stereo' can be zero for mono samples and non-zero for stereo samples, `freq' is the frequency in hertz, and `len' is the number of samples you want to allocate for the full sound buffer. .SH "RETURN VALUE" Returns a pointer to the created sample, or NULL if the sample could not be created. Remember to free this sample later to avoid memory leaks. .SH SEE ALSO .BR load_sample (3alleg4), .BR destroy_sample (3alleg4)