.TH VCMICLIENT "1" "March 2024" "vcmiclient 1.4.1" "User Commands" .SH NAME vcmiclient \- A free reimplementation of the Heroes of Might and Magic 3 engine. .SH SYNOPSIS .IP "\fBvcmiclient\fR [options]" 4 .SH DESCRIPTION This is the client program. .PP Starting... VCMI 1.4.1 \- A Heroes of Might and Magic 3 clone Copyright \(co 2007\-present VCMI dev team \- see AUTHORS file This is free software; see the source for copying conditions. There is NO warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. .SS "Allowed options:" .TP \fB\-h\fR [ \fB\-\-help\fR ] display help and exit .TP \fB\-v\fR [ \fB\-\-version\fR ] display version information and exit .HP \fB\-\-testmap\fR arg .HP \fB\-\-testsave\fR arg .TP \fB\-s\fR [ \fB\-\-spectate\fR ] enable spectator interface for AI\-only games .TP \fB\-\-spectate\-ignore\-hero\fR wont follow heroes on adventure map .TP \fB\-\-spectate\-hero\-speed\fR arg hero movement speed on adventure map .TP \fB\-\-spectate\-battle\-speed\fR arg battle animation speed for spectator .TP \fB\-\-spectate\-skip\-battle\fR skip battles in spectator view .TP \fB\-\-spectate\-skip\-battle\-result\fR skip battle result window .TP \fB\-\-onlyAI\fR allow one to run without human player, all players will be default AI .TP \fB\-\-headless\fR runs without GUI, implies \fB\-\-onlyAI\fR .TP \fB\-\-ai\fR arg AI to be used for the player, can be specified several times for the consecutive players .TP \fB\-\-oneGoodAI\fR puts one default AI and the rest will be EmptyAI .TP \fB\-\-autoSkip\fR automatically skip turns in GUI .TP \fB\-\-disable\-video\fR disable video player .TP \fB\-i\fR [ \fB\-\-nointro\fR ] skips intro movies .TP \fB\-d\fR [ \fB\-\-donotstartserver\fR ] do not attempt to start server and just connect to it instead server .TP \fB\-\-serverport\fR arg override port specified in config file .TP \fB\-\-savefrequency\fR arg limit auto save creation to each N days .TP \fB\-\-lobby\fR parameters address, port, uuid to connect ro remote lobby session .TP \fB\-\-lobby\-address\fR arg address to remote lobby .TP \fB\-\-lobby\-port\fR arg port to remote lobby .TP \fB\-\-lobby\-host\fR if this client hosts session .TP \fB\-\-lobby\-uuid\fR arg uuid to the server .TP \fB\-\-lobby\-connections\fR arg connections of server .TP \fB\-\-lobby\-username\fR arg player name .TP \fB\-\-lobby\-gamemode\fR arg use 0 for new game and 1 for load game .TP \fB\-\-uuid\fR arg uuid for the client .SH FILES user data: $HOME/.local/share/vcmi user saves: $HOME/.local/share/vcmi/Saves user cache: $HOME/.cache/vcmi user config: $HOME/.config/vcmi .SH EXAMPLES Start multiplayer server, indicated players 0 and 1 (red and blue) are human players, control all AI players and player 0 (Red) from this client. vcmiclient \-\-loadserver \-\-loadnumplayers 2 \-\-loadhumanplayerindices 0 \-\-loadhumanplayerindices 1 \-\-loadplayer 0 Connect to server at 127.0.0.1 port 3030, but do not start a server there, and control player 1 (Blue) from this client. Do not control AI players from this client. vcmiclient \-\-loadplayer 1 \-\-loadserverip 127.0.0.1 \-\-loadserverport 3030 .SH "REPORTING BUGS" Report bugs to http://bugs.debian.org/vcmi or vcmi@packages.qa.debian.org