.TH Mokomaze "6" "July 2009" "0.5.0" "Games" .SH NAME Mokomaze \- ball\-in\-the\-labyrinth game .SH SYNOPSIS .B mokomaze [\fB-i\fR \fIinput_device_type\fR] [\fB-l\fR \fIlevel_number\fR] [\fB-c\fR \fIoption\fR] .SH OPTIONS .PP \fB\-i\fR \fIinput_device_type\fR, \fB\-\-input\fR \fIinput_device_type\fR .IP It is used to determine input device type manually. Currently supported values is '\fBfreerunner\fR' (to use Freerunner's accelerometer) and '\fBkeyboard\fR'. .PP \fB\-l\fR \fIlevel_number\fR, \fB\-\-level\fR \fIlevel_number\fR .IP Specifies a level from which the game will be started. Levels are counted from 1. .PP \fB\-c\fR \fIoption\fR, \fB\-\-calibrate\fR \fIoption\fR .IP Performs the accelerometer calibration ('\fBauto\fR' option) or resets the calibration data ('\fBreset\fR' option). .SH EXAMPLES mokomaze .PP mokomaze \fB\-l\fR 5 .PP mokomaze \fB\-i\fR freerunner .PP mokomaze \fB\-i\fR keyboard \fB\-l\fR 2 .PP mokomaze \fB\-c\fR auto .PP mokomaze \fB\-c\fR reset .PP .SH AUTHOR This manual page was written by Joachim Breitner for the Debian system (but may be used by others).