.\" This manpage content is licensed under Creative Commons .\" Attribution 4.0 International (CC BY 4.0) .\" https://creativecommons.org/licenses/by/4.0/ .\" This manpage was generated from SDL's wiki page for SDL_SetGPUAllowedFramesInFlight: .\" https://wiki.libsdl.org/SDL_SetGPUAllowedFramesInFlight .\" Generated with SDL/build-scripts/wikiheaders.pl .\" revision release-3.2.10-0-g877399b2b .\" Please report issues in this manpage's content at: .\" https://github.com/libsdl-org/sdlwiki/issues/new .\" Please report issues in the generation of this manpage from the wiki at: .\" https://github.com/libsdl-org/SDL/issues/new?title=Misgenerated%20manpage%20for%20SDL_SetGPUAllowedFramesInFlight .\" SDL can be found at https://libsdl.org/ .de URL \$2 \(laURL: \$1 \(ra\$3 .. .if \n[.g] .mso www.tmac .TH SDL_SetGPUAllowedFramesInFlight 3 "SDL 3.2.10" "Simple Directmedia Layer" "SDL3 FUNCTIONS" .SH NAME SDL_SetGPUAllowedFramesInFlight \- Configures the maximum allowed number of frames in flight\[char46] .SH HEADER FILE Defined in SDL3/SDL_gpu\[char46]h .SH SYNOPSIS .nf .B #include \(dqSDL3/SDL.h\(dq .PP .BI "bool SDL_SetGPUAllowedFramesInFlight( .BI " SDL_GPUDevice *device, .BI " Uint32 allowed_frames_in_flight); .fi .SH DESCRIPTION The default value when the device is created is 2\[char46] This means that after you have submitted 2 frames for presentation, if the GPU has not finished working on the first frame, .BR SDL_AcquireGPUSwapchainTexture () will fill the swapchain texture pointer with NULL, and .BR SDL_WaitAndAcquireGPUSwapchainTexture () will block\[char46] Higher values increase throughput at the expense of visual latency\[char46] Lower values decrease visual latency at the expense of throughput\[char46] Note that calling this function will stall and flush the command queue to prevent synchronization issues\[char46] The minimum value of allowed frames in flight is 1, and the maximum is 3\[char46] .SH FUNCTION PARAMETERS .TP .I device a GPU context\[char46] .TP .I allowed_frames_in_flight the maximum number of frames that can be pending on the GPU\[char46] .SH RETURN VALUE Returns true if successful, false on error; call .BR SDL_GetError () for more information\[char46] .SH AVAILABILITY This function is available since SDL 3\[char46]2\[char46]0\[char46]