.\" This manpage content is licensed under Creative Commons .\" Attribution 4.0 International (CC BY 4.0) .\" https://creativecommons.org/licenses/by/4.0/ .\" This manpage was generated from SDL's wiki page for SDL_LockTexture: .\" https://wiki.libsdl.org/SDL_LockTexture .\" Generated with SDL/build-scripts/wikiheaders.pl .\" revision release-3.2.10-0-g877399b2b .\" Please report issues in this manpage's content at: .\" https://github.com/libsdl-org/sdlwiki/issues/new .\" Please report issues in the generation of this manpage from the wiki at: .\" https://github.com/libsdl-org/SDL/issues/new?title=Misgenerated%20manpage%20for%20SDL_LockTexture .\" SDL can be found at https://libsdl.org/ .de URL \$2 \(laURL: \$1 \(ra\$3 .. .if \n[.g] .mso www.tmac .TH SDL_LockTexture 3 "SDL 3.2.10" "Simple Directmedia Layer" "SDL3 FUNCTIONS" .SH NAME SDL_LockTexture \- Lock a portion of the texture for .B write-only pixel access\[char46] .SH HEADER FILE Defined in SDL3/SDL_render\[char46]h .SH SYNOPSIS .nf .B #include \(dqSDL3/SDL.h\(dq .PP .BI "bool SDL_LockTexture(SDL_Texture *texture, .BI " const SDL_Rect *rect, .BI " void **pixels, int *pitch); .fi .SH DESCRIPTION As an optimization, the pixels made available for editing don't necessarily contain the old texture data\[char46] This is a write-only operation, and if you need to keep a copy of the texture data you should do that at the application level\[char46] You must use .BR SDL_UnlockTexture () to unlock the pixels and apply any changes\[char46] .SH FUNCTION PARAMETERS .TP .I texture the texture to lock for access, which was created with .BR .BR SDL_TEXTUREACCESS_STREAMING \[char46] .TP .I rect an .BR SDL_Rect structure representing the area to lock for access; NULL to lock the entire texture\[char46] .TP .I pixels this is filled in with a pointer to the locked pixels, appropriately offset by the locked area\[char46] .TP .I pitch this is filled in with the pitch of the locked pixels; the pitch is the length of one row in bytes\[char46] .SH RETURN VALUE Returns true on success or false if the texture is not valid or was not created with .BR .BR SDL_TEXTUREACCESS_STREAMING ; call .BR SDL_GetError () for more information\[char46] .SH THREAD SAFETY This function should only be called on the main thread\[char46] .SH AVAILABILITY This function is available since SDL 3\[char46]2\[char46]0\[char46] .SH SEE ALSO .BR \(bu (3), .BR SDL_LockTextureToSurface (3), .BR \(bu (3), .BR SDL_UnlockTexture (3)